Activity Stream
-
Older Activity
-
Today, 09:24mardigilian started a thread Did somebody break Savage Pathfinder? in The House of Healing - Fantasy GroundsAttempting to load any of my campaigns that use the Pathfinder for Savage Worlds ruleset causes a crash after which I cannot load *any* campaign...0 replies | 4 view(s) -
Today, 08:34Noticed a new problem with this lovely extention! Previously, I was able to drag a number into the chat box, and then drag it onto someone's...138 replies | 17255 view(s) -
Today, 08:34IN 6. For D&D Veterans NEW! Elemental Chaos = ElementalChaosFGU_(2).mod for FGU, the other one is for FGC. ...39 replies | 7490 view(s)
-
Today, 07:21ADDED TO 7. MOAR D&D 5E Goodies NEW! Items Category VeX's Trinket Horde & VeX's Random Treasure Tables * Trinket Horde: Seven Hundred...39 replies | 7490 view(s)
-
Today, 06:56NEWLY ADDED: IN 7. MOAR D&D 5E Goodies Planar Class by Daniel Mason, Braydon. This is conversion of the Planar Class designed by Braydon to...39 replies | 7490 view(s)
-
Today, 06:56Belfur177 replied to a thread PF1 Neutral Tokens not resized correctly in The House of Healing - Fantasy GroundsIt works now.3 replies | 82 view(s) -
Today, 05:26Varlun started a thread LF DM for solo game! Character inspired by anime- starts weak, absorbs abilities! in LFG - Looking for GroupFG License: Ultimate Time Zone: Central Day(s) of week, frequency, and time: I'm a truck driver, so my schedule is a bit uncertain. I'm up for...0 replies | 22 view(s) -
Today, 05:10Submitted a change to make the layer background and hover colors match the specified foreground color with an alpha applied. It should be available...735 replies | 307749 view(s)
-
Today, 04:51It is under review. I will update the first post as soon as it is accepted to the Forge.2 replies | 27 view(s)
-
Today, 04:13We should be able to continue publishing all the current editions. We generally support multiple editions whenever possible. We have not yet...1 replies | 21 view(s)
-
Today, 03:58Not sure where to post something that might be happening in other rulesets, but if a large creature is given a effect it shrinks to medium. Did this...208 replies | 119063 view(s)
-
Today, 02:03Ok, it's kinda weird the way it works and blends with that top toolbar but I found a color that doesn't look too bad and you can still see the...735 replies | 307749 view(s)
-
Today, 01:28Ok, so with the announcement of a new GI Joe RPG with a (not really) new system, will we have two lines of rulesets here? Do we know if you'll be...1 replies | 21 view(s) -
Today, 01:28Thank you for the amazingly fast responses and fixes!1141 replies | 555064 view(s) -
Today, 01:26Thanks, I'll give that a shot.735 replies | 307749 view(s)
-
Today, 00:38pindercarl replied to a thread Apple Silicon support will be required in 2 years. in The House of Healing - Fantasy GroundsThe Updater is built as a universal build for Mac and shouldn't be requiring Rosetta. There may be a legacy library used. I'll have to check on that....22 replies | 3786 view(s)
-
Today, 00:38@JustinFreitas, You can specify a <color> tag under the imagedatacontrol definition. Did you already try that? I've also sent the note to...735 replies | 307749 view(s) -
Today, 00:36You can access the player-facing storefronts by clicking the **Books** button on the right and opening the appropriate shop entry. Each shop section...4 replies | 279 view(s) -
Today, 00:23@Myrrdin, thanks for the sleuthing. I've checked in a new build for AE with that fix. Regards, JPG1141 replies | 555064 view(s) -
Today, 00:09Death Reorder now adds Dying: 1 and Prone to the character. Also, it sets the Dying # on the character sheet to 1. Does not handle Critical hits that...23 replies | 1241 view(s)
-
Yesterday, 23:39Name is too large in the extension screen so I am not sure. The only other extensions that do this are the WOB (World of Bethica) extensions....each...52 replies | 1805 view(s) -
Yesterday, 23:21Awesome, thanks! Just updated and it seems to be working great!735 replies | 307749 view(s)
-
Yesterday, 23:19That is actually a fantastic idea! Handling the "Object" creature type to prevent self-targeting and accidental AoE clutter makes perfect sense,...52 replies | 1805 view(s)
-
Yesterday, 23:14Ok, I just switched it from Test to Live. Good luck, have fun.735 replies | 307749 view(s)
-
Yesterday, 23:13I haven't pushed it but now that I know you are available to test, I'll do it now.735 replies | 307749 view(s)
-
Yesterday, 23:12Thanks for looking into this. I saw that the Hearth addon was updated today, so I took a shot that you have pushed it to Live, but it still shows...735 replies | 307749 view(s)
-
Yesterday, 22:18With things settling down post patch, I've started to experiment with some of the new tags in the CoreRPG. It looks like DMGWARD, ABSORB, and IGNOREx...14 replies | 412 view(s) -
Yesterday, 21:55You don't have the latest going out next Tuesday. That has more "math stuff" added/fixed and insures the drawn stuff does not apply to 3drect or...35 replies | 860 view(s)
-
Yesterday, 21:13Congratulations again on the extension. This latest update is impressive. I'm still testing and trying to adapt my modules to use your new tags. ...52 replies | 1805 view(s)
-
Yesterday, 19:02I posted a fix for this in Test. If it seems good after a bit, I'll promote it to Live.735 replies | 307749 view(s)

