Activity Stream
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Older Activity
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Today, 05:26Varlun started a thread LF DM for solo game! Character inspired by anime- starts weak, absorbs abilities! in LFG - Looking for GroupFG License: Ultimate Time Zone: Central Day(s) of week, frequency, and time: I'm a truck driver, so my schedule is a bit uncertain. I'm up for...0 replies | 6 view(s) -
Today, 05:10Submitted a change to make the layer background and hover colors match the specified foreground color with an alpha applied. It should be available...735 replies | 307649 view(s)
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Today, 04:51It is under review. I will update the first post as soon as it is accepted to the Forge.2 replies | 23 view(s)
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Today, 04:13We should be able to continue publishing all the current editions. We generally support multiple editions whenever possible. We have not yet...1 replies | 14 view(s)
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Today, 03:58Not sure where to post something that might be happening in other rulesets, but if a large creature is given a effect it shrinks to medium. Did this...208 replies | 119034 view(s)
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Today, 02:03Ok, it's kinda weird the way it works and blends with that top toolbar but I found a color that doesn't look too bad and you can still see the...735 replies | 307649 view(s)
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Today, 01:28Ok, so with the announcement of a new GI Joe RPG with a (not really) new system, will we have two lines of rulesets here? Do we know if you'll be...1 replies | 14 view(s) -
Today, 01:28Thank you for the amazingly fast responses and fixes!1141 replies | 555023 view(s) -
Today, 01:26Thanks, I'll give that a shot.735 replies | 307649 view(s)
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Today, 00:38pindercarl replied to a thread Apple Silicon support will be required in 2 years. in The House of Healing - Fantasy GroundsThe Updater is built as a universal build for Mac and shouldn't be requiring Rosetta. There may be a legacy library used. I'll have to check on that....22 replies | 3781 view(s)
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Today, 00:38@JustinFreitas, You can specify a <color> tag under the imagedatacontrol definition. Did you already try that? I've also sent the note to...735 replies | 307649 view(s) -
Today, 00:36You can access the player-facing storefronts by clicking the **Books** button on the right and opening the appropriate shop entry. Each shop section...4 replies | 273 view(s) -
Today, 00:23@Myrrdin, thanks for the sleuthing. I've checked in a new build for AE with that fix. Regards, JPG1141 replies | 555023 view(s) -
Today, 00:09Death Reorder now adds Dying: 1 and Prone to the character. Also, it sets the Dying # on the character sheet to 1. Does not handle Critical hits that...23 replies | 1229 view(s)
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Yesterday, 23:39Name is too large in the extension screen so I am not sure. The only other extensions that do this are the WOB (World of Bethica) extensions....each...52 replies | 1789 view(s) -
Yesterday, 23:21Awesome, thanks! Just updated and it seems to be working great!735 replies | 307649 view(s)
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Yesterday, 23:19That is actually a fantastic idea! Handling the "Object" creature type to prevent self-targeting and accidental AoE clutter makes perfect sense,...52 replies | 1789 view(s)
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Yesterday, 23:14Ok, I just switched it from Test to Live. Good luck, have fun.735 replies | 307649 view(s)
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Yesterday, 23:13I haven't pushed it but now that I know you are available to test, I'll do it now.735 replies | 307649 view(s)
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Yesterday, 23:12Thanks for looking into this. I saw that the Hearth addon was updated today, so I took a shot that you have pushed it to Live, but it still shows...735 replies | 307649 view(s)
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Yesterday, 22:18With things settling down post patch, I've started to experiment with some of the new tags in the CoreRPG. It looks like DMGWARD, ABSORB, and IGNOREx...14 replies | 408 view(s) -
Yesterday, 21:55You don't have the latest going out next Tuesday. That has more "math stuff" added/fixed and insures the drawn stuff does not apply to 3drect or...35 replies | 838 view(s)
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Yesterday, 21:13Congratulations again on the extension. This latest update is impressive. I'm still testing and trying to adapt my modules to use your new tags. ...52 replies | 1789 view(s)
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Yesterday, 19:02I posted a fix for this in Test. If it seems good after a bit, I'll promote it to Live.735 replies | 307649 view(s)
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Yesterday, 19:00I had Claude dig in on it and here's the response (TL;DR - it thinks it's an engine side thing that isn't overridable via the theme): Thanks for...735 replies | 307649 view(s)
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Yesterday, 18:55I believe it is possible; however, we want to focus on getting everything working right and see if there are any bugs. Letting it settle. Having the...35 replies | 838 view(s)
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Yesterday, 18:50I am still doing some testing to figure out the conflict, but with this update, me nor my players get the pop-up (or shapes that pop-up) any longer...52 replies | 1789 view(s) -
Yesterday, 18:44cwsoots replied to a thread Best practice for coding a Wild Shape Effect without using an extension? in 5EGot it. Thanks for the clarification!6 replies | 259 view(s)
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Yesterday, 18:43Side Item... As a step towards future automation, have you considered adding Item Qualities to the mix. I realize that now they are placed as a...3049 replies | 1363137 view(s)
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Yesterday, 18:36Yes, I understand perfectly what GAL is capable of and how well it works. What I meant wasn't necessarily having a 3D visualization of objects,...35 replies | 838 view(s)

