Activity Stream
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Older Activity
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Today, 06:48Flameancer replied to a thread Apple Silicon support will be required in 2 years. in The House of Healing - Fantasy GroundsOk so it sounds like the steam version of FGU is already updated to a native apple silicon version and there just might be an old binary reference. I...25 replies | 4102 view(s) -
Today, 06:12New Build 1.10 is in forge Patch Notes Module Changes - Added a few more NPCs - Reworked Weapons, Armour to accommodate the new Custom Wounds...4 replies | 4988 view(s)
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Today, 05:36Use VISMAX to limit sight range in blizzards, jungles, rain, fog, underwater, etc. This works well in the new global effect settings.4 replies | 44 view(s) -
Today, 04:00AoE Targeting has a new rules/profile system for controlling how drawn pointers select targets. When AoE Targeting is enabled on an image, it will...35 replies | 1674 view(s)
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Today, 03:58Temmpest replied to a thread Help with Player Continuosly Disconnecting During Session in The House of Healing - Fantasy GroundsUpdate: it seems he has not been disconnecting. What's been happening is his game will lock up on him and his portrait will display three "Z"s. Can...14 replies | 536 view(s)
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Today, 03:12Fallout 2d20 (Ruleset) Power Armor damage not being applied to locations when received HP and WNDS fields in the armor locations hide or are...3 replies | 368 view(s)
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Today, 03:10I pushed a hotfix to address your reports. Also did some clean up on the character creator and level up windows.672 replies | 217090 view(s)
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Today, 02:57The "Equipped Armor Affects Load" option now has a "Half" setting. Equipped armor adds only half its weight to total carried weight. Carried weight...1 replies | 73 view(s)
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Today, 01:34Good to hear about the previous fixes, and that this one has been identified. I haven't had another game night yet. :)21 replies | 680 view(s) -
Today, 00:13It's a per-image setting. If you unlock an image; you can change the peek-through value in the image data panel. Regards, JPG4 replies | 44 view(s) -
Today, 00:12Moon Wizard replied to a thread PF1 Full Attack Resolution Order in The House of Healing - Fantasy GroundsIt can't be resolved with the existing system; because the resolution order can not be fixed without rebuilding the entire system to only chain...4 replies | 76 view(s) -
Today, 00:05I have identified an issue with the latest fix versions in our game session this evening where where weapon damage / spell damage if rolled from a...21 replies | 680 view(s) -
Today, 00:00SilentRuin replied to a thread Generic Actions extension for Fantasy Grounds Unity 5E ruleset in Paid CreationsNew version 1.64 is delivered to FORGE. As version update stated in V1.64 it’s a major rewrite521 replies | 179432 view(s)
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Yesterday, 23:58SilentRuin replied to a thread Equipped Effects Extension (.ext file) [Fantasy Grounds Unity] in Paid CreationsSome things are going to be incompatible especially if not on forge, as MW states.388 replies | 169066 view(s)
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Yesterday, 23:55So that's not quite my intention, It was more to lose the hard edges of the shadow or line of sight and make it a little more blurry/fade into black....4 replies | 44 view(s) -
Yesterday, 23:52Journeys Through the Radiant Citadel ch. 4 Paloma's stat block should IMO include the Gnome Cunning trait, as she is a gnome. Also, IMO, her Notes...140 replies | 20338 view(s) -
Yesterday, 23:25You can set a peek value in the line of sight dialog. This defaults to I think 5% or so of the grid size but you can set it higher or lower. This...4 replies | 44 view(s)
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Yesterday, 23:04Hello I have not had any issues so far with the GM Screen. I just want to say I love it. I am something tweaks can be made. But I love it. ...25 replies | 1449 view(s)
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Yesterday, 22:33Magentawolf replied to a thread PF1 Full Attack Resolution Order in The House of Healing - Fantasy GroundsWhile I now understand why it happens, I still don't feel like this is working as intended when it comes to the interactions with the effects system....4 replies | 76 view(s) -
Yesterday, 22:30That is perfect, thanks!21 replies | 479 view(s)
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Yesterday, 22:28For the GM Screen, it would be nice if we could change the Section labels and also make them a little bigger, so it is easier to scan and find what...25 replies | 1449 view(s) -
Yesterday, 22:19I have made a few 4e only extensions. You may find them here.0 replies | 16 view(s)
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Yesterday, 22:13Cobalt Dolphin replied to a thread Can the current Deadlands rules be used for older campaigns? in Savage WorldsAwesome! Thank you!3 replies | 56 view(s) -
Yesterday, 22:09Mike Serfass replied to a thread Can the current Deadlands rules be used for older campaigns? in Savage WorldsYes, the older Deadlands adventures will load into the newer ruleset. There may be some missing links to things that have changed. I suggest you...3 replies | 56 view(s)
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Yesterday, 21:59I know this is nit-picky, but would it be hard to make an option for the line of sight for walls to rapidly fade-out the background image rather than...4 replies | 44 view(s) -
Yesterday, 21:54Moon Wizard replied to a thread Equipped Effects Extension (.ext file) [Fantasy Grounds Unity] in Paid CreationsGiven bratch9 has not been around in some time, and his extension is only available on DM's Guild (and not the general public); I would not expect...388 replies | 169066 view(s) -
Yesterday, 21:52Moon Wizard replied to a thread Cannot get into my campaigns in The House of Healing - Fantasy GroundsNot sure. We did some renaming of some helper product IDs (used for rulesets/extensions) on the back end; and maybe the installer wasn't able to...3 replies | 32 view(s) -
Yesterday, 21:42That fixed it, thanks! Out of curiosity, any insight on why that would happen? I've updated to big updates before and never had this particular...3 replies | 32 view(s) -
Yesterday, 21:34Arnagus replied to a thread Equipped Effects Extension (.ext file) [Fantasy Grounds Unity] in Paid CreationsI encountered an incompatibility in-between Equipped Effects and B9's Advanced Spell Damage Extension. If either is disabled, all works fine. If...388 replies | 169066 view(s)
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Yesterday, 21:31Arnagus replied to a thread [extension] Advanced Spell Damage Extension - casting spells at higher level. in Paid CreationsI finally traced this down to an incompatibility in-between Equipped Effects and this extension. If one of them is disabled, everything works. If...209 replies | 118918 view(s)

