Activity Stream
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Older Activity
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Today, 06:12Yes, there is a way, but it requires a different extension. Extension: (https://forge.fantasygrounds.com/shop/items/2870/view) Once installed,...856 replies | 345388 view(s)
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Today, 05:57Added it to the Forge page, and will include it in the documentation on next update.25 replies | 445 view(s)
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Today, 05:41You can use any image in the images/Decals/ folder of the entire FG data folder or any modules loaded. Just saying that the feature already...3 replies | 56 view(s) -
Today, 05:23Yeah I know you can do that method but I find it hard to change the decal being used if its not in the list of presets, and it is useful if you want...3 replies | 56 view(s) -
Today, 05:10Removed all colors from my previous example - were holdovers from old data and they will for sure not work with anything but no shape keyword...25 replies | 445 view(s)
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Today, 05:06I just tested it in PFRG and it's working. Can you contact us on discord and post pictures there, or you can post pictures here of the CT? Make sure...25 replies | 445 view(s)
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Today, 04:54Thanks!3 replies | 24 view(s) -
Today, 04:52mcharbon72 started a thread Building module with tables for random item - can't link to SFRPG2 items - how to? in Starfinder 2EHello. Not sure it is the right thread. I got hit by inspiration and now I have created a few Tables with items for my SFRPG2 players to get. I...0 replies | 2 view(s) -
Today, 04:14Rulesets have a Child < Parent relationship. So features that work in CoreRPG work in 5E (unless overwritten). But features in 5E are not available...3 replies | 24 view(s)
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Today, 03:49@bwatford - great work on this. Could you add SFRPG2 to the supported rulesets please? It used 99.9% of the PFRPG2 code, so should be compatible. ...25 replies | 445 view(s)
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Today, 03:37Extensions can be tagged with a specific ruleset. If they are, then they can only be enabled in a campaign with a tagged ruleset without editing the...3 replies | 24 view(s)
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Today, 03:31Are extensions made for D&D 5E (and maybe some other rulesets) automatically able to be used with the CoreRPG ruleset (except for things specific to...3 replies | 24 view(s) -
Today, 03:30Yeah, I tried that too. Didn't matter what i used...it still affected everyone. I made sure to change the enemies to Hostile as well. If it works...25 replies | 445 view(s) -
Today, 03:23claedawg replied to a thread Maintain Screen Layout After Updates in The House of Healing - Fantasy GroundsI think their responses were in regards to the launcher size issue after updating. Your post actually looks like you are talking about FG saving...4 replies | 65 view(s) -
Today, 03:10Hey all, Old time FG user from back in the day when it was still novel. Used it mainly for D&D and then weened my players off of it because the...3046 replies | 1362360 view(s)
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Today, 03:07dreign started a thread Looking for players (4 to 6) > AD&D 2e Homebrew Wednesdays 9 pm PDT in LFG - Looking for GroupLooking for players (4 to 6) > AD&D 2e Homebrew Wednesdays 9 pm PDT FG License: Ultimate but its free now Game System: AD&D 2e Time Zone:...0 replies | 11 view(s) -
Today, 02:22Try using friend instead of ally. AC Boost; AURA: 10 friend; AC Boost; AC: 6 Make sure the enemies are set to foe/hostile and not friendly. ...25 replies | 445 view(s)
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Today, 02:01Token Cleanup gives GMs faster control over map clutter by adding cleanup tools directly to the token right-click menu. Instead of relying on a...1 replies | 22 view(s)
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Today, 01:51Tried it and it's working, great to have this feature working with this again. Thanks for the fix!12 replies | 293 view(s) -
Today, 01:45Is there a way to code an effect for barkskin (2014 -- don't know if 2024 changed the spell), which sets an AC floor of 16?856 replies | 345388 view(s) -
Today, 01:39superteddy57 replied to a thread Test Release for updated roller and linking with new effects update in DaggerheartThanks pushed a new build that should take care of that. I think the Mod action needs some fine tuning as well. So I will get that working asap.4 replies | 51 view(s)
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Today, 01:39I can't seem to exclude enemy characters from the Aura effects I am creating. Every character on the map seems to get the aura regardless of faction...25 replies | 445 view(s) -
Today, 00:51SilentRuin replied to a thread Equipped Effects Extension (.ext file) [Fantasy Grounds Unity] in Paid CreationsV1.89 - Bug - guarded against unexpected nil being received. If you have a blank line as an effect entry EE will choke on a nil. If you see that...385 replies | 168621 view(s)
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Today, 00:16@MrDDT, @nephranka, I just tested DMGR in the base 5E ruleset and in the 5E ruleset with only BCEG loaded. It appears to be working; see attached...856 replies | 345388 view(s) -
Yesterday, 23:13Grundole replied to a thread Maintain Screen Layout After Updates in The House of Healing - Fantasy GroundsOk, thanks for the quick reply and the suggestion.4 replies | 65 view(s) -
Yesterday, 23:12wndrngdru replied to a thread Maintain Screen Layout After Updates in The House of Healing - Fantasy GroundsThe key is to resize the launcher window after the update to whatever you normally have as the app's dimensions BEFORE you start the campaign. ...4 replies | 65 view(s)
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Yesterday, 23:10Moon Wizard replied to a thread Maintain Screen Layout After Updates in The House of Healing - Fantasy GroundsWe have looked a few times at this; but, as far as we can tell at this point, it's something that the Unity game engine is doing outside of our...4 replies | 65 view(s) -
Yesterday, 23:02Grundole started a thread Maintain Screen Layout After Updates in The House of Healing - Fantasy GroundsHello I was wondering if there was some way to maintain my screen layout past each week's update? I resize my window, arrange the map, chatbox,...4 replies | 65 view(s) -
Yesterday, 22:57Updated version with fix for IF: CUSTOM(...) processing causing Stack overflow error (see attachment in 1st post in this thread) @Arimil508 /...12 replies | 293 view(s)

