Savage Worlds Effects

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What is an Effect?

One of the most powerful features of the built in Savage Worlds ruleset is effects. In Fantasy Grounds an effect is anything which gives the character either a bonus or penalty of some kind to a dice roll they are about to make. In Savage Worlds ruleset effects can be permanent, temporary or equippable and will alter trait dices, rolls, derived stats and more without actually changing original fields. For instance if opponent is tricked and would suffer -2 penalty to Parry until next turn, you can apply the modifier as effect.

When character has an Effect it will auto-apply to rolls or stats depending on the nature of the Effect. For instance Parry -effect is taken account when character is attacked with Melee weapon while Strength -effect is affecting all Strength related trait rolls.

How create an Effect?

Effects can be created into many places, the most common usage is to write them into Effects section in Combat Tracker but they can also be created into Item and Weapon Sheets, Edges or Hindrances etc. Effects are expressed with simple notation such as "Parry -2" and "Strength +1" and must be wrapped within []'s. For instance "[Parry -2]".

You can combine multiple expressions into single Effect by separating them with comma. For instance "[Parry -2, Strength +1]" You can combine multiple keywords into same expression by joining each with |. For instance "[Parry -2, Strength|Ability +1]"

Combat Tracker

Each Combat Tracker effect line can contain an Effect. In addition to Effect expression within []'s, line must start with name that is used to identify the Effect

Combat Tracker Effects.jpg

PC Edge, Hindrance, Ability

Ability's description field can contain an Effect.

PC Ability Effects.jpg

NPC Edge, Hindrance, Special Ability

Ability's description field can contain an Effect.

NPC Ability Effects.jpg

PC Item

Item's notes field can contain an Effect. Effect will only apply if the Item is equipped

Item Effects.jpg

PC Weapon

Weapon's notes field and modification's description field can contain an Effect. Effect will only apply if the Weapon is equipped

Weapon Effects.jpg

Weapon Modification Effects.jpg

PC Armor

Armor's notes field and modification's description field can contain an Effect. Effect will only apply if the Armor is equipped

Armor Effects.jpg

Armor Modification Effects.jpg

Effect Expression Legends

TRAITNAME Trait name keyword

One of the Attribute: Agility, Smarts, Spirit, Strength, Vigor or Skill: Fighting, Shooting, Notice or any other trait

ATTACKTYPE Attack type keyword

One of the following: Melee, Ranged, Thrown, Bomb, Arcane or any other registered weapon type. Can also be left blank to apply all

DAMAGETYPE Damage type keyword

One of the following: Wounds, Fatigue, Encumbrance or any other registered damage type

MOD Modifier

Used to modify existing value. Expressed with +X or -X, where X is numeric value. For instance +2 or -3

ASSIGN Value assignment

Used to set value instead of modifying existing one. Expressed with =X notation, where X is numeric value. For instance =2 or =3

Trait effect expressions

Expression notation Description
Trait MOD Modify any trait roll
TRAITNAME MOD Modify specific trait roll
TRAITNAME MODd Modify specific trait's die type
TRAITNAME MODwd Modify specific trait's wild die type
TRAITNAME ASSIGNd Assign specific trait's die type
TRAITNAME ASSIGNwd Assign specific trait's wild die type
Example Description
Trait +1 +1 bonus to all trait rolls
Fighting -1 -1 penalty to Fighting trait rolls
Notice +2d Notice trait die type increased by two steps
Notice -1wd Notice wild die type decreased by one steps
Shooting = 3d Shooting trait die set to d8
Shooting = 1wd Shooting wild die set to d4

Attack effect expressions

Expression notation Description
Attack MOD Modify any attack roll
ATTACKTYPE MOD Modify attack roll
ATTACKTYPE Defense MOD Modify target number
Parry ASSIGN Set Parry
Parry MOD Modify Parry
Cover MOD Modify target number against range attacks
ATTACKTYPE Toughness ASSIGN Set Toughness
ATTACKTYPE Toughness MOD Modify Toughness
ATTACKTYPE Damage MOD Modify Damage roll
ATTACKTYPE Armor ASSIGN Set Armor
ATTACKTYPE Armor MOD Modify Armor
ATTACKTYPE Heavy Armor MOD Modify Armor as Heavy Armor
ATTACKTYPE AP MOD Modify Armor Piercing
Example Description
Attack +1 +1 bonus to all attack rolls
Melee -1 -1 penalty to all Melee attack rolls
Arcane Defense +2 +2 bonus against Arcane attacks
Parry =2 Set Parry to 2
Parry +2 +2 bonus to Parry
Cover +2 +2 Cover bonus against range attack
Toughness +1 +1 bonus to Toughness
Melee Toughness +2 +2 bonus to Toughness against Melee damage
Arcane Damage +2 +2 bonus to Arcane damage rolls
Heavy Armor +4 +4 Armor with Heavy Armor protection
AP +4 Armor Piercing increased by 4

Pace effect expressions

Expression notation Description
Pace ASSIGN Set Pace
Pace MOD Modify Pace
Pace MODd Adjust run die
Example Description
Pace = 10 Set Pace to be 10
Pace -2 Decrease Pace by 2
Pace +1d Increase run die type by one step

Damage threshold effect expressions

Expression notation Description
DAMAGETYPE ASSIGN Set threshold
DAMAGETYPE MOD Adjust threshold
Ignore DAMAGETYPE MOD Ignore damage penalties up to modifier
Example Description
Wounds = 3 Set Wounds threshold to be 3
Wounds -1 Decrease Wounds threshold by 1
Ignore Wounds -2 Ignore up to 2 points of Wound penalties

Special roll effect expressions

Expression notation Description
Shaken MOD Modify Shaken recovery roll
Soak MOD Modify Soak roll
Incapacitation MOD Modify Incapacitation roll
Example Description
Shaken +2 +2 bonus to Shaken recovery roll
Soak -2 -2 penalty to Soak roll
Incapacitation +3 +3 bonus to Incapacitation roll

Against me effect expressions

Expression notation Description
@Trait MOD Modify any trait roll
@TRAITNAME MOD Modify specific trait roll
@Attack MOD Modify any attack roll
@ATTACKTYPE MOD Modify attack roll
@ATTACKTYPE Damage MOD Modify damage roll
@ATTACKTYPE AP MOD Modify Armor Piercing
@Ganging Up MOD Modify Ganging Up bonus
Example Description
@Trait +2 Any targeted Trait roll against me have +2 bonus
@Fighting +2 Targeted Fighting rolls against me have +2 bonus
@Attack -2 Targeted attack rolls against me have -2 penalty
@Arcane Damage +2 Targeted Arcane damage rolls against me have +2 bonus
@Ganging Up -2 Ganging Up bonus against me is reduced by 2