In this screenshot tutorial we are going to show you how to activate modules for your Fantasy Grounds campaign.
First make sure you create a campaign using your desired ruleset. For example, if you are trying to use a Dungeons & Dragons 5e module than you can only use it in a Dungeons & Dragons 5e campaign. Map packs are the exception for the most part and can be viewed in any ruleset.
Now for this tutorial we will use the Dungeons & Dragons 5e ruleset and activate our Players Handbook (PHB), Dungeon Masters Guide (DMG), and Monster Manual (MM).
1. Once you are in your campaign look for the Library Button in the lower right hand corner of the Fantasy Grounds interface and click on it.
2. After clicking on the Library Button the Library interface will open and this is where you will be able to access all of your moduled content once you have it loaded. Now in the lower left corner of the Library interface click on the Modules Button. This will open your Data Module Activation interface.
3. Once in the Data Module Activation interface, this is where you will activate any modules you want to appear in your Library interface. The more modules you own the more that will appear. I have done a search for the Player's Handbook in the Search Box in the bottom center of the interface. If you do not own many modules you will probably not need to use the search feature.
In the lower left side of the interface you will see a Green and Red Stop Sign. The Green Sign means that you will share the module with your players and the Red Sign means that this module is for the DM or GM's eyes only. By default all Fantasy Grounds modules are set already but you are more than welcome to share them with your players with the green sign by simply dragging either sign onto the desired module above.
To activate a module you click on the Load Button. This will then add this particular module into your Library interface. On a side note, there may be a slight lag or delay when loading one of the much larger modules like the Dungeons & Dragons 5e Player's Handbook.
4. Now that we have loaded all three of our core books we were wanting to load into our Library, you can close out the Data Module Activation interface and now you can see our Player's Handbook, Dungeon Master's Guide, and Monster Manual. Just simple click on the book you want to read and that is it. You have loaded your modules!