5E Options

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Note: Some Options are common to all rulesets, however for completeness this article details all of the options available to 5e users not just those specific to the 5e ruleset.

NOTE: This article was written for version 3.1.3. Not all options are available in earlier versions.

You can bring up the Campaign options by clicking on the options button in the top right hand corner of the right hand menu. Although all options are visible to the players only the 'Client' options are accessible to players. All other options are set by the GM. To change an option either click on the option value or click the small left and right arrows on each option.


Option Values Notes
Dice: Manual Entry Off (default) or On Use to enable the manual dice entry feature. When on all dice rolls will be intercepted and a pop up will allow the DM to just allow the roll or edit it.
Mouse: Wheel editing Ctrl (default) or Always When using the mouse wheel while hovering on a number field, this option controls what happens. If set to Always, then the number field will adjust with the mouse wheel. Otherwise, the CTRL key must be depressed when using the mouse wheel to edit a number field.
Target: Remove on miss Multi (default), Off or On Determines whether targets are automatically removed when missing with an attack. When turned on, targets are always removed on a miss. When set to Multi, targets are only removed on a miss if more than one target is specified for the attack roll.
Turn: Auto-center map On (default) or Off When turned on the map will auto-center on the next actor when the 'Next Actor' button is pressed in the Combat Tracker

Game (GM)

Option Values Notes
Chat: Set GM voice to active CT Off (default) or On When turned on, the name of any NPC which becomes active in the combat tracker will be added to the GM speaking identity list below the chat window.
Chat: Show all whispers to GM Off (default) or On When turned on, any whispers sent between players can be viewed by the GM.
Chat: Show GM rolls Off (default) or On When turned off, any rolls made by the GM are marked secret, and not shared with the players. When turned on, any rolls made by the GM are shared with all players.
Chat: Show portraits On (default) or Off When turned on, any chat messages or rolls by a player will be accompanied with the portrait of their active character. Any chat messages or rolls by the GM will display the GM icon.
Chat: Show results to client On (default), Off or Friendly Determines whether the results of attack, damage and heal rolls are shown to players. If set to On, all results are shown to players. If set to Friendly, only results for rolls which have a PC source and either no target or a PC target will be shown. If set to Off no results are shown to players.
Chat: Show roll totals On (default) or Off When turned on, any rolls shown in the chat window will automatically show the resulting total of all dice and modifiers.
Desktop: Decal Image Various - sets background decal The available options here will depend on what Wizards of the Coast material that you possess and what options you selected at the loading screen of the module or campaign.
Item: Identification Off (default) or On When turned on, each item record will have an identification button in the upper right corner, and additional fields to display to players when unidentified. When turned off, players can always see the full description of items that are shared with them.
Party: Show characters to clients Off (default) or On Determines whether the Main and Skills tabs are available to players in the party sheet.
Party: Show inventory to clients On (default) or Off Determines whether the Party Coins and Party Items lists are visible to players on the Party Sheet inventory tab.
Table: Dice Tower Off (default) or On When turned on, a dice tower will appear on each player's desktop, and on the GM desktop (if GM rolls option set to On). Players can drag dice rolls into the tower and only the DM will see the result. See Dice Tower for more info.

Combat (GM)

Option Values Notes
Add: Auto NPC initiative Group (default), On or Off Determines how NPC initiative is determined when NPCs are added to the combat tracker. If set to On, initiative is rolled whenever an NPC is added to the Combat Tracker. If set to Off, initiative will not be rolled when an NPC is added to the Combat Tracker. Initiative is determined by the GM when he initiates initiative rolls via the menu option on the Combat Tracker. If set to Group, the initiative of the first NPC of each type added to the CT will be rolled randomly and subsequent NPCs of the same type will use the same initiative as the first.
Add: NPC Numbering Append (Default), Random or Off When adding an NPC to the CT, this option determines whether a unique number is appended to the NPC name. When set to Append, the next available number starting from 1 will be used. When set to Random, a random number will be used.
NPC: Rolls (Variable or Fixed) Variable (default) or Fixed Determines damage dealt by NPCs on damage rolls. If set to Fixed then damage dealt is the average damage dealt by that creature according to it's character sheet. If set to variable then a dice is rolled to compute damage. e.g a Goblin would deal 5 points of fixed damage or 1d6+2 points of variable damage.
Player: Ring Bell on Turn Off (Default) or On When turned on and a PC is activated in the CT that is controlled by a user in the session, a bell sound will be played on the user's machine.
Player: Show turn order On (default), Friendly or Off Determines how much information players are given about turn order. When set to On players will see all PCs and NPCs on the combat tracker with initiative and in the correct turn order. If set to off players will have no information on what initiative rolls were made by any creature on the Combat Tracker and creatures will not show in initiative turn order. If set to Friendly players will know the initiative of the player characters only.
Turn: Show effects Off (Default) or On When turned on, any effects on a creature will be displayed in the chat window as part of the turn notification message.
Turn: Skip Hidden NPC On (Default) or Off Determines whether a hidden NPC's turn is skipped or not. If an NPC is currently not visible to the players then if this option is set to On the NPC will be skipped over on the Combat Tracker so that the players continue to be unaware of the NPC. If set to Off then the Combat Tracker will stop at the NPC's turn as normal.
Turn: Stop at round start Off (Default) or On When turned on and the turn marker in the CT is advanced past the end of the actor list using the Next Actor button, then the first actor in the CT will not be activated until the Next Actor button is pressed again.
View: Bar colors Standard (default) or Tiered Provides different colour modes to health bars. In Standard mode the health bars move from green through yellow (50%) to red. In Tiered mode the colour change is more gradual from green, light green (<75%),yellow(<50%), orange (<25%) and red (>25%).
View: Health - Ally Detailed (default), Status and Off Determines how much information about ally health is shown on the player's Combat Tracker. Detailed shows all Hit points, temporary hit points and wounds for all player characters. Status replaces the numbers with a health category which changes at 25% intervals approximately showing light, moderate, heavy and critical wounds. Off shows no information about player and ally wounds at all on the Combat Tracker.
View: Health - non ally Status (default), Detailed or Off Determines visibility of NPC health information on player's Combat Tracker. Status shows wound categories at approximately 25% intervals with light, moderate, heavy and critical wounds. Detailed shows full hit points, temporary hit points and wounds of NPCs to players and Off shows no information about NPC health to players at all.
View: Wound Categories Simple (default) or Detailed When general health status is displayed in the player CT, this option determines whether the information is simple (Healthy, Wounded, Heavy, Dying) or more detailed (Healthy, Light, Moderate, Heavy, Critical, Dying).

Token (GM)

Option Values Notes
Token: Auto-scale to Grid 80% of grid (Default), 100% of grid, or Off When turned on, any tokens added to a map will be automatically scaled to fit within 1 grid square (or multiple grid squares if dragged from CT and Size field greater than 1).
Token: Facing Off (default) or On When turned on, tokens displayed on the map will show a facing indicator. When tokens are rotated, the facing indicator will be rotated, instead of the token image. See Token Facing for more info.
Token: Show Ally effects Icons (default), Icons Hover, Mark, Mark Hover, Off or Tooltip Determines how effects are shown on the player's token on a map. Off shows nothing. Tooltip shows nothing until the player mouses over the token; mark hover and icon hover shows the icon or mark when the mouse is held over the token. Mark (shows same mark no matter what effect) and Icon(which shows different icons for different types of effect)both show the mark or icon at all times on the token and when the icon or mark is moused over details of the effect can be seen.
Token: Show Ally health Dot (default), Dot Hover, Off, Tooltip, Bar or Bar Hover Determines how ally health is shown on player's tokens on a map. Dots or Bars display a colour gradation depending on other settings. Dot shows a dot, whilst bar shows health as a bar down the right hand side of the token. Dot hover and Bar hover shows a dot or bar when the token is moused over and Off shows no health information on the token.
Token: Show Enemy effects Icons (default), Icons hover, Mark, Mark hover, Off, Tooltip Determine how or if effects are shown on enemy tokens on a map. Icons vary according to the type of effect, mark shows the same icon for all effects. Mark hover and Icon hover only show mark or icon when the mouse is hovered over the token. Tooltip shows effects only when the token is moused over and Off shows no effect information on enemies at all.
Token: Show Enemy health Dot (default), Dot Hover, Off, Tooltip, Bar Determines how enemy health is displayed on tokens on a map. Dot and bar show either a dot or a bar all of the time whilst the hover variant shows the dot or bar only when the token is moused over. Tooltip shows health only when the token is moused over and Off turns all displayed enemy health information off.
Token: Show name Tooltip (Default), Title, Title Hover or Off When a CT-linked token is added to a map, this option controls whether and how the name of the CT actor is displayed on the token. When set to Tooltip, the name will appear in a standard tooltip when hovering over token. When set to Title, a name title bar will be added to each token. When set to Title Hover, a name title bar will appear when hovering over token.

House Rules (GM)

Option Values Notes
Attack: Fumble/crit tables Off (default), Fumble and Critical, Fumble and Crit In order to use this option the default fumble and critical hit tables module must be activated. If set to Fumble or Crit Fantasy Grounds will automatically roll on the table when a natural 1 or a critical hit is rolled. With Fumble active only when a 1 is rolled will there be a roll on the table and when crit is the option rolls will be made only on a critical hit. No rolls will be made if the option is set to off.
CT: Auto Death Rolls On (default) or Off When set to on this will automatically roll a death saving throw for any Player Character on the Combat Tracker who has zero or less hit points and who is not stable and who has not yet failed three such saves. When set to Off such saving throws need to be made by the player.
CT: NPC hit points Standard (default), Max or Random Determines the number of hit points an NPC has when placed on to the Combat Tracker. When set to standard the creature receives the average hit points according to the Monster Manual. When set to Max the maximum possible hit points will be allocated and when set to random the hit points will be determined by dice roll. For example a Goblin has 7 (2d6) hit points. Standard will give 7hp, Max will give 12hp and random will give something in the range 2hp - 12hp.
Map: Diagonal distance Standard or Variant The Standard rule is that all movement on a grid is 5' even if the player is moving diagonally. If this variant is used then distance is measured in a continuing pattern of 5' for the first square and then 10' for the next square. See page 252 of the DMG for more information.
PC: Encumbrance Standard or Variant Standard encumbrance allows the players to carry up to 15 times their strength score without penalty. The variant introduces penalties for encumbered and heavily encumbered characters. If set to Variant this will show the encumbered, heavy and maximum carry weights in the player character's inventory tab of the character sheet. Note this will not automatically apply any penalties to characters who exceed those limits; that has to be done manually.
PC: Healing Variants Standard, Healing surges or slow natural healing This allows for healing variants as described on p266-267 of the DMG. If set to Standard, hit points are recovered at the end of a long rest as well as half of any Hit Dice expended. If Healing Surges are used healing is accelerated with all hit dice being recovered after a long rest and 1/4 hit dice recovery after a short rest, no hit points are automatically recovered. With Slow Natural healing selected recovery is slowed. No hit points are recovered at the end of a long rest.
PC: Inspiration Slots Standard, 2 or 3 This allows the DM to give one, two or three inspiration slots to players.


  • The languages window can be opened by clicking on the 'Languages' button at the bottom of the options window.
  • This lists the standard languages understood by characters in the 5e world.
  • To add a new language right click and select 'Create Item', and type a name for the language in the new line that appears.
  • A drop down box appears to the right of all languages allowing the user to select a font for the language.