4E Character Sheet
Character Sheet Overview
The character sheet for the 4E ruleset is comprised of several individual sheets organized by tabs along the right side. These tabs comprise all of a PC's details. Just click the tab you want to view.
- Main: Classes, abilities, hit points, senses, and overview of common combat totals.
- Combat: Details of initiative, defenses, saves, speed, and basic attacks; weapon/implement list.
- Skills: Skill details.
- Abilities: Feats, special abilities (class features/rituals), proficiencies.
- Inventory: Items, coins, armor effects, encumbrance.
- Powers: Power details.
- Notes: Character appearance, languages, notes.
If you have data set up in modules for the various character options (feats, features, powers, weapons, ...), you can drag and drop the window links for these sheets onto the appropriate locations on the character sheet to automatically create a new item and pre-fill with the data from the module. (i.e. Drop a power from a module onto the powers list on the Powers tab.) Please search the Forums for more information on community-built 4E parsers.
- Click on the Portrait field (black bordered box just to right of character name)
- Double-click the portrait you want to use.
NOTE: Click the folder button in the portrait selection window to add new portrait files for consideration. Close and reopen portrait selection window to see the new options. Portraits larger than 70x70 are not needed, and may increase portrait upload/download times.
- Open the Token Box on the tabletop sidebar.
- Find the token you want to use.
- Drag and drop token onto character token field (small circle in upper right corner of character sheet).
- This token will be used when your character is added to the combat tracker by the GM.
NOTE: The tokens available to players is controlled by the GM. By default, when a GM adds your character to the combat tracker, a token will be created automatically based on your portrait. (if any)
Add Weapon or Implement
Add existing weapon or implement
- Click on Combat tab.
- Drag and drop weapon or implement shortcut onto weapon list.
- If weapon can be used for melee or ranged, then 2 weapon entries will be created. (i.e. dagger, shortspear)
Add new weapon or implement
- Click on Combat tab.
- Add new item to weapon list using right click menu or edit/add buttons.
- Enter the basic weapon information (name, range, ammo, properties). Make sure to enter properties as listed in the rulebooks.
- Change the weapon type to match weapon usage (click icon just to right of weapon name to toggle between melee and ranged).
- Fill in attack information
- Base attack ability defaults to STR for melee and DEX for ranged. Click on ability field to cycle through options. Adjust base attack fields on the Combat tab to adjust defaults.
- Choose which target defense to use when attacking. (AC by default)(click to cycle through options)
- Fill in damage information
- Drag and drop dice onto the left portion of the damage field.
- Base damage ability defaults to STR for melee, DEX for ranged and STR for ranged with Heavy Thrown property. Click on ability field to cycle through options.
- Enter any numerical damage bonuses next to the damage ability (including enhancement, feat and feature bonuses).
- Fill in critical information
- Drag and drop dice onto left portion of the critical field.
- Enter any numerical critical bonuses next to the critical dice.
- Fill in the damage types
- Click the small icon just to the right of the critical field.
- Enter the damage types for the regular damage and the critical damage underneath the respective damage fields.
Add existing power
- Click on Powers tab.
- Drag and drop power shortcut onto power list.
- If dropped onto a blank portion of the power list, the power will be assigned a section automatically. If dropped onto an existing power, it will be assigned to the same section as the drop target.
Add new power
- Click on Powers tab.
- Add new item to power list using right click menu or edit/add buttons.
- Enter the basic power information into the new power record (name, action, recharge, range, keywords)
- Enter any remaining power fields into the description field in the format (<Heading>: <Text>; <Heading>: <Text>; ...) Make sure to enter the information exactly as written in the rulebooks.
- Right click on the power and select the Reset Power Abilities menu option. The ruleset will attempt to parse any rolls or effects out of the power description and place in the Abilities section of the power (click sword icon to toggle abilities list).
- To manually add an attack roll, damage roll, heal roll or effect to a power, right click on the power and select the appropriate Add Ability menu option.
- Fill in or modify the ability roll fields to fit your character.
- Attack rolls support one ability bonus plus a numerical modifier vs. a single/empty defense
- Damage rolls support weapon multiples (weapon powers only), extra dice, two ability bonuses (including half/double multipliers just left of ability cycle fields), and a numerical modifier.
- The weapon/implement used for a particular attack and damage entry can be changed by entering the number of the alternate weapon/implement you want to use in the Wpn/Imp field.
- Heal rolls support healing surge value multiple applied, type of heal (HP/TEMP), healing surge cost, two ability bonuses (including half/double multipliers just left of ability cycle fields), and a numerical modifier.
- Effects support a large number of potential conditions and modifiers that can be applied (see 4E Effects), in addition to the duration that the effect will be applied. Also, there are 2 buttons which allow you to specify targeting (self or current target(s)) and application (all rolls, one roll, each bonus singly).
Double-click or drag the initiative total from the Main or Combat tabs on the PC sheet. Set initiative details on the Combat tab.
For generic attacks, double-click or drag attack totals from the Main or Combat tabs on the PC sheet. Set basic attack details on the Combat tab. For basic weapon attacks, double-click or drag the die icon from the attack field of the weapon entry on the Combat tab. For power attacks, click or drag the sword button from the attack ability field of the power entry on the Powers tab.
Hold SHIFT key to indicate an opportunity attack (also available in the campaign modifiers window as a toggle).
For basic weapon damage, double-click or drag the dice from the damage field of the weapon entry on the Combat tab. For power attacks, click or drag the blood button from the attack ability field of the power entry on the Powers tab.
To roll critical damage, hold the SHIFT key when clicking or dragging (also available in the campaign modifiers window as a toggle).
Click or drag the red cross button from the heal ability field of the power entry on the Powers tab.
If the targeting mode is set to "SELF", the heal roll will be applied to the PC. If the targeting mode is set to "TRGT", the heal roll will be applied to any targets specified for the PC.
Click or drag the running man icon from the effect ability field of the power entry on the Powers tab.
If the effect is activated via clicking, the targeting mode will be used to determine the target of the effect. If the targeting mode is set to "SELF", the effect will be applied to the PC. If the targeting mode is set to "TRGT", the effect will be applied to any targets specified for the PC. If no targets specified, the effect will be output to the chat window.
To apply targeted effects, hold the SHIFT key while dragging the effect and drop on the creature that the effect should be targeted to. The effect will be applied to the the PC's targets with the the effect specifically targeted to the creature dropped on.
Example: On a hit, the power, Warlord's Strike, grants a damage bonus to all allies against the target of the power. To apply this effect, you would:
- Remove targeting from original target of power.
- Target all of your allies.
- Hold the SHIFT key, and drag the damage bonus effect.
- Drop the damage bonus effect on the map token of the original target.
- Effects will then be created on all of your allies with the target of the effect set to the original target of the power.
Double-click or drag the saving throw total from the Main or Combat tabs on the PC sheet. Set saving throw details on the Combat tab.
Hold SHIFT while clicking or dragging to make a death saving throw. Failed death saving throws are tracked next to the saving throw total on the Main tab.
The GM can choose to enable campaign options for automatic saving throws for PCs and NPCs in the combat tracker for both effect saving throws as well as death saving throws.
Double-click or drag the skill total from the Skills tab on the PC sheet. Set skill details directly on the Skills tab.
Double-click or drag the ability bonus from the Main tab on the PC sheet.
Right click on PC sheet, and select the correct rest option. (Short Rest, Short Rest + Milestone, Extended Rest)
The GM can choose to have the whole party rest all at once, by selecting the Rest menu option from the combat tracker.
There is a mini PC sheet available that provides a smaller, mostly read-only version of the PC sheet data. Just click the Mini button in the lower left of the PC sheet to open, or click Full button on the mini sheet to return to the full PC sheet.