Getting Started

Player Guide - Desktop

Player Guide - Gameplay

GM Guide - Desktop

GM Guide - Gameplay

Options


Reference

Overview

There are many options that the GM and players can use to customize their 4E gaming experience. The options window allows you to change options to fit your campaign preferences.

Client

Note
Please review the Player Guide - Options page for details on client options.

Combat

  • NPC: Auto numbering: When NPCs are added to the CT using NPC references or encounters, this option controls whether multiple NPCs of the same type are numbered. By default, NPCs are not numbered. Alternately, you can specify that a number is added to every NPC (either increasing from 1, or a random number).
  • NPC: Auto initiative: When NPCs are added to the CT using NPC references or encounters, this option controls whether the initiative for these NPCs in determined automatically. By default, NPC initiative is not automatically determined. Alternately, you can specify that the initiative be automatically determined instead (either as individual initiative checks, or with each NPC type using a group initiative check).
  • Turn: Auto-roll saving throws: When the turn is advanced in the combat tracker, this option determines whether saving throws are automatically rolled at the end of each combatant's turn. By default, saving throws are not automatically rolled. Alternately, you can enable saving throws to be made automatically (either for NPCs only or for all combatants). If automatic saving throws are enabled, a saving throw will be made for each effect that allows a saving throw at the end of the combatant's turn. Additionally, if the option is set to All and a PC combatant has a Wounds value greater than or equal to their Hit Points value, then a death saving throw will automatically be rolled and applied at the end of that PC combatant's turn.
  • Target: Enable PC actions: Determines whether players can drop rolls on their combat tracker entries (or associated tokens on a map). By default, players are allowed to take actions in this way.
  • Turn: Ring bell on PC turn: Controls whether a bell sound will be played on your player's machine when the combat tracker advances to the turn of a character they control. By default, this option is on.
  • Turn: Show effects: Determines whether a list of effects will be output to the chat window along with the default turn notification.
  • Turn: Stop at round start: This option determines the behavior of advancing the turn when at the end of the combat tracker list. By default, the active flag will be moved to the first combat tracker entry. Alternately, the GM can choose to have the active flag removed to indicate the start of the round, and then advancing the turn again to activate the first combat tracker entry.
  • View: PC health to clients: Determines whether PC health details (HP, temp HP, Wounds) are shown in the player combat trackers. By default, PC health details are shown. If the option is set to Off, then only the general health status for PCs will be shown (just like NPCs which display Healthy, Lightly Wounded, Bloodied, Dead).

Game

  • Chat: Set GM voice to active CT: When the active combatant in the combat tracker changes, if the newly active combatant is an NPC, then the NPC's name will be added to the GM speaking identities and made the active speaking voice. When the NPC becomes inactive, the speaking entry will be removed.
  • Chat: Show all whispers to GM: Controls whether all player-to-player whispers are shown to the GM. By default, player-to-player whispers are only shown to the players whispering to each other.
  • Chat: Show GM rolls: Determines whether GM dice rolls are displayed to players. If this option is "Off", then the players will only see the shadow of the dice rolled, but no chat window results.
  • Chat: Show name on rolls: Controls whether roll description text shows the actor who originated the roll.
  • Chat: Show portraits: Controls whether portraits are used in the chat window. When a character speaks or makes a roll, their portrait icon will be shown next to the chat window entry. For the GM, the GM portrait is defined within the ruleset.
  • Chat: Show roll totals: Controls whether a total is calculated for each dice roll. The total will be appended to the text description of each roll as a number in brackets.
  • Table: Dice tower: Determines whether the dice tower can be used. The dice tower is a tower icon that sits in the lower right corner of the desktop. If you want a dice roll that is only visible by the GM, have your user drop the appropriate dice roll onto the dice tower. For GMs, the dice tower will only be visible if the Show GM dice rolls is On.

House Rules

  • NPC: Decrease standard HP: When a non-minion NPC is added to the combat tracker, the hit points of that NPC will be reduced based on this option. This option is typically used in conjunction with increased damage to speed up encounters.
  • NPC: Increase minion HP: When a minion NPC is added to the combat tracker, the hit points of that NPC will be set based on this option. This option is used for GMs that feel that minions are too weak to provide a good challenge, especially at higher levels.
  • NPC: Increase standard damage: When a non-minion NPC is added to the combat tracker, the damage of that NPC will be increased based on this option. This option is typically used in conjunction with decreased HP to speed up encounters.
  • NPC: Reduce defenses: When a NPC is added to the combat tracker, the defenses of that NPC will be decreased based on this option. This option is typically used to speed up encounters.

'Fantasy Grounds' is a trademark of SmiteWorks Ltd. All other trademarks are the property of their respective owners.
2004-2010 SmiteWorks Ltd. ALL RIGHTS RESERVED.
Privacy policy