Using the Library
The Library contains all the data modules that the GM has activated for this FG session. Only modules that have been made available by the GM can be activated by the players.
Activating a module
Deactivating a module
Setting module permissions
Player permission requests
There are 3 types of module data. Modules can contain more than one type of module data, but typically contains only one type per module. The name of the file in the module where the data is stored controls the data type.
Each module is a ZIP archive file of the data provided by the module. The underlying XML of these modules should only be edited by those familiar with XML, as changes can break module functionality if not done correctly.
Modules can be created from within FG user interface, although some advanced options are only available by editing the module file in a text editor. If you want to learn what kind of options there are beyond the user interface editing capabilities, take a look at the module files in FG Application Data folder found in the Windows Start Menu.
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