The Items book is the place where GMs can store information on specific items for their campaign sessions.
Item Management: Entries can be quickly added, opened, renamed, and removed.
Item Editing: Once an item exists, the GM can specify details of the item.
See the GM - Categories
page for more details on categorizing campaign information.
Item sheet overview
Once you have opened a campaign item, you can then enter item data to be used during your campaign sessions. This section will outline the purpose of the sections that are available on each item sheet. The item sheet is composed of three tabs: Main, Abilities and Powers. Fill out all of the fields on the item as they are printed in your manuals for the best experience.
Item Tab Overview
Main: This section contains the all of the primary fields for each item, not including powers and abilities. Also, if this entry is editable, you can choose whether this entry is a weapon, armor or other type of item. The remaining fields on the Main tab will be updated accordingly.
Abilities: This section contains lists of any abilities or quirks associated with this item. Each ability entry consists of a textual description of the ability, and a reference link for the ability (same as power reference link).
Powers: This section contains all of the powers available to this item.