Getting Started

Player Guide - Desktop

Player Guide - Gameplay

GM Guide - Desktop

GM Guide - Gameplay

Reference

Effects

Overview

Effect Attributes

Each effect is represented by a number of attribute fields that determine how the effect will be applied within the ruleset. The remaining sections in this portion of the manual will provide example effects and go into detail about how the effect attributes will impact your game when effects are applied.

Using Effects in Your Game

Effects in 3.5E can be very complex, once you decide to take advantage of all of the functionality available. Many features of effects can be handled manually by calculations done by the players and GM, just like sitting around the gaming table. It is recommended that you slowly add effect capabilities to your game until the comfort level of you and your players has been reached.

While effects can be entered manually, the ruleset was designed to pull some effects directly from spell descriptions. Just enter the text in the exact same format as the rulebooks, or drop the powers from your own data modules.

The effect system was built to handle 90% of the situations. With all the complexity of the game system, the primary focus of effects support was to support the core rulebooks; there will be some effects that will not be able to be represented in the current version of the ruleset.


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