Getting Started

Player Guide - Desktop

Player Guide - Gameplay

GM Guide - Desktop

GM Guide - Gameplay


Chat Commands

Chat Commands

These commands can be entered on the chat entry line, and are activated when you press the Enter key. If the text is dragged to a hot key, then the command will be executed when the hot key is pressed. Most slash commands can be shortened as long as the shortened version of the command is unique. (EX: /m for /mood command)

Slash command parameters in brackets are required, and parameters in angled brackets are optional.

Usage User Notes
Dice Rolls
/die [NdN+N] <message> Make a die roll with the given message.
/mod <description> Add a modifier to the modifier stack with the given description, if any.
Chat Modes
/action [message]
/a [message]

Indicate character's intended action.
/story [message]
/s [message]

Display story text.
/emote [message]
/e [message]
Emote a feeling or action.
/ooc [message]
/o [message]
Out-of-character speech
/mood [mood] <message>
/mood ([multiword mood]) <message>
/m [mood] <message>
/m ([multiword modd]) <message>
If message is specified, generate a standard chat message with the given mood text. If message is not specified, then show mood text for any subsequent messages.
Clear mood text for any subsequent messages.
Chat Whispers
/whisper [character] [message]
/w [character] [message]
Whisper a message to the named character. If GM is specified as the character name, then the message will be whispered to the host.
/reply [message]
/r [message]
Whisper a message to the last person who whispered you.
Chat Misc
/vote [message] Display a voting box in the chat window with the message specified. Each client can click once for affirmative, and twice for negative.

Clear the chat window.
Desktop Lighting

Change the lighting to daytime.
/lighting [RGB hex value]

Change the lighting to the specified RGB hex value. Consult an HTML color code table for examples.

Change the lighting to nighttime.
GM Identity Management
/identity [identityname]

Activate the specified GM speaking identity name. If the identity does not exist, it is created first.
/gmid [identityname]

Change the default GM speaking identity. The default is "GM", and can be originally set at the launcher screen.
/console Opens the application console log.

Opens the module export window.
/exportchar <name>

Exports the character named to an XML file, or all characters if no name specified.

Removes sharing of all database nodes which are not owned by a user.

Imports an XML file. The XML file must be in the correct ruleset format, and can contain multiple character records.

Reload the ruleset files. Can only be used when no clients are connected to the host.

Save campaign database to disk.