Getting Started
Player Guide - Desktop
Player Guide - Gameplay
GM Guide - Desktop
GM Guide - Gameplay
 Combat Tracker

Reference
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CT Sheet Overview
The combat tracker tracks all the information about the current combatants during and between sessions. Combatants will automatically be ordered by their initiative values.
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Global NPC Visibility Toggle: Toggle button to hide/show all NPCs in the tracker at once.
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Global Subsections Toggles: Toggle buttons to expand/collapse the specified subsection in all tracker entries.
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Current Actor: Indicates the actor whose turn it is.
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Set Active Actor Drag Icon: Icon that can be dragged to tracker entry to make it active.
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Next Actor Button: Advances initiative to the next actor in the combat tracker.
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Faction Drag Icons: Icons that can be dragged to tracker entries to specify faction. These icons can also be dragged to a map to add all combatants of this faction type.
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Menu: Left or right click on menu to bring up combat tracker features. See the Menu topic in this section for more detail.
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Current Round: Indicates current combat round.
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Next Round Button: Advances initiative to the beginning of the next round. Right click on the button to show options to increment by 5, 10, 15 or 20 round increments.
CT Entry Overview
Each combat tracker entry provides access to a wealth of information about each combatant. This page outlines each section of the combat tracker entry, and walks through each field from left to right. Some fields for PC CT entries are linked to the corresponding PC character sheet, as shown by a small shield icon in the lower right corner of the linked field.
Main Section
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Token: Displayed in both GM and player CT. Drop a token here to specify the token for this combatant. If dragged to a map, a new token instance will be created on that map and linked to this CT entry.
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Name: Displayed in both GM and player CT. The name will be used as a tooltip for any associated token instances on maps.
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Initiative: Displayed in both GM and player CT. Initiative value used to determine who gets to act first.
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Hit Points: Maximum hit points.
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Temporary Hit Points: Current temporary hit point value.
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Subdual Damage: Current subdual damage value. Field is colored based on combatant condition (See Wound field).
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Wounds: Current wound value. Field is colored based on combatant condition (dk. green = full health, lt. green = lt. wounds, yellow = med. wounds, red = hvy. wounds, purple = unconscious, gray = unconscious / dead)
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Faction: Specifies faction of this combatant (green = friendly, yellow = neutral, red = foe, empty/white = no faction). Click on faction box to change faction, or use the faction drag icons at bottom of tracker. The entry's box and active outline will be color-coded to match the faction of the entry.
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Subsection Toggles: Hover to temporarily expand a subsection. Click to permanently expand/collapse a subsection.
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Link: Can contain any window reference link. Typically, reference link points to sheet used to create the entry (Character sheet or NPC sheet).
Targeting Subsection
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Target Summary: If the targeting subsection is collapsed, then a textual summary of current targets will be displayed.
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Target Icons: Displays icons indicating which combatants are targeted by this combatant, including self targeting. Host-specified targets will show a token with no background, while client-specified targets will show a token with a dark green background. Clicking on a token will remove that target from the target list (either host or client-specified).
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Clear Host Targets Button: Click button to clear all host targets. This does not clear targets set by each client.
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Set Host Target Button: Drag icon to desired target. A host target icon will be added for that target. Use the right-click radial menu on this button to quickly target all allies or all non-allies.
Offensive Subsection
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Immediate/Swift Action Used: Checkbox to specify whether this combatant has used an immediate action this round. Resets when the combatant's turn starts.
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Initiative Modifier: Modifier used for initiative checks. Double-click or drag this field to make an initiative roll for this combatant. Rolling initiative in this way will override the automatic NPC group initiative option setting.
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Grapple/CMB: Modifier used for grapple or CMB checks. Double-click or drag this field to make a grapple or CMB roll.
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Speed: Current speed of combatant. Informational only.
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Attacks: List of attacks for this combatant. Only used for NPCs. If attacks are in the appropriate format, then double-clicking the various portions of the attack object will bring up power reference or make rolls. To learn more, build an NPC with power descriptions exactly as stated in the monster manual, and drop the NPC in the combat tracker to see the results.
Defensive Subsection
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AC: Armor Class.
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FF: Flat-Footed armor class.
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Tch: Touch armor class.
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CMD: Combat Maneuver Defense.
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Fort: Fortitude saving throw modifier. Double-click or drag this field to make a save roll.
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Ref: Reflex saving throw modifier. Double-click or drag this field to make a save roll.
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Will: Will saving throw modifier. Double-click or drag this field to make a save roll.
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SR: Spell Resistance.
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Special Defenses: Text used to identify any special immunities, resistances or vulnerabilities of the combatant. Informational only.
Map Settings Subsection
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Size: Size of combatant (1 = Medium). If token has been placed on a map with a grid enabled, then the token will show an underlay equal to the creature size colored to the creatures faction.
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Reach: Reach of combatant (1 = Default). If token has been placed on a map with a grid enabled, then hovering over the token will show a gray underlay equal to the creature's reach.
Effects Subsection
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Active Button: Click to enable/disable this effect.
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Visibility Button: Click to hide/show this effect in player CT.
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Application Button: Click to determine how this effect should be applied. If set to "All", then the effect is always applied. If set to "Actn", then once the effect is applied to a single action, it will expire. If set to "Roll", then once the effect is applied to a single roll, it will expire. If set to "Single", then when each component of the effect is applied to an action, that component will be removed. If no components remain, then the effect will expire.
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Effect Label: Specifies the name or components of this effect. The label can be used purely for informational purposes, or specific conditions and modifiers can be configured. See the Effect Reference for more information on available effect components.
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Duration: Specifies the duration of the effect. If the value is set to zero, then the effect never expires. The duration will be decremented by 1 whenever the effect initiative begins. If the effect duration is decremented to zero in this way, the effect will expire.
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Effect Initiative: The initiative value will default to the initiative of the combatant applying the effect, or the current initiative if source can not be determined.
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Effect Set Target Button: Drag icon to desired target of this effect.
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Effect Targets: Textual display of any targets for this effect. If targets are specified, then this effect will only be applied to rolls made where this combatant and the effect target are both involved. Click on the effect targets string to remove the effect targets.
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Effect Source: Textual display of combatant who originated this effect. Click on the effect source string to remove the effect source. Drag any combat tracker name field to this effect to set the source of the effect.
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