Thread: MoreCore Ruleset
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June 30th, 2018, 15:58 #1051
Hello again Damned.
Last question, i swear!
I've fixed everything for my group excpet one thing: i try to add more spell level in the new spell frames, but i can't do without modify too much the layout of the character sheets.
Could you give me an advise regarding where i can found lua instruction for do this:
I don't need spell point added to each spell level, but just one field where all the spell point converge. In few words, in your new spell frame, i just need 1 field under "spell points" column with the total of the spell point used.
I try to modify your record_char_more.xml and template_campaign.xml, but it's too far from my capacity. I also checked in internet some kind of tutorial, but nothing help in this situation.
Do i must replace every getChild(spell_slot_xxx) argument with another that point to a single field: example create a "spell_slot" without specification?
I know it's terrible, but i don't know how to explain :-(
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June 30th, 2018, 16:38 #1052
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June 30th, 2018, 21:31 #1053
Here you are what i mean.
Our magic system is very simple: 10 spell levels, each levels costs x spell point. A magic user can casts how many spell he wants until he has spell points. Recharge time is equal to spell level (so for example phase door, a 7th spell level, can't be casted again until 7 rounds are passed), etc.
All i like to have is a field with sum of spell points used (or a field with total spell points and spell points left). I made a mockup of what i mean.
If you can address me how to do, it will be great!
I edit with Gimp only the spell points column, all the rest is original :-)
mockup2.png
mockup.pngLast edited by graziano.girelli; June 30th, 2018 at 21:33.
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July 3rd, 2018, 00:10 #1054
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July 3rd, 2018, 00:48 #1055
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That’s awesome for the bonus. But if the wild Die is a 1 it removes the highest die from the outcome.
So a wild die is a 1 and the other dice are 3 and 6. That 1 would remove the 6. So the total would be 3.
And maybe in your infinite wisdom is there a way to create a modifier to remove a dice instead of just a standard - value?
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July 3rd, 2018, 00:53 #1056
What if you rolled 6+1, 3, 4
Do you still remove a die?
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July 3rd, 2018, 00:55 #1057
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The wild die.
If rolled a 6 explodes.
If rolled a 1 it removes itself + next highest die.
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July 3rd, 2018, 01:00 #1058
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July 3rd, 2018, 01:02 #1059
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July 3rd, 2018, 01:04 #1060
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It’s Starwars D6
https://en.m.wikipedia.org/wiki/Star...leplaying_Game
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