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November 7th, 2017, 21:32 #81
I don't know if this has been reported already or not (sorry if it was). Anyways, attached picture says it all, hope this will help in debugging it.
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November 7th, 2017, 22:00 #82Discord User : Samarex#0318
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Starfinder Society ID#:274538
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November 7th, 2017, 22:25 #83
Supreme Deity
- Join Date
- Mar 2007
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- 20,611
When links to non-PCs are clicked in the combat tracker in any CoreRPG ruleset, it opens an NPC record display window with the combat tracker record data. This allows creatures to be customized once added to the combat tracker. So, the combat tracker fields much match the same fields and data types as the NPC fields.
Hope that helps,
JPG
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November 8th, 2017, 08:42 #84
Starfinder Conversion 3.5.5 Release
Starfinder Conversion Extension 3.3.5 Released and on the Front page.
This fixes the EAC (ac_touch) error when opening a NPC from the Combat Tracker.
Thanks Moon. I found it.
I added ac_touch to the CT for EAC and did everything just like AC is. except in the CT I called it ac_touch, unlike AC is called ac_final in the CT.
So I just went and rename it to ac_touch_final (and everything involved in that of course).
Works now no ErrorDiscord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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November 8th, 2017, 19:25 #85
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November 10th, 2017, 12:19 #86
While waiting to get setup and started I thought I would see if I could input something for Starships
Got NPC in.....Discord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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November 14th, 2017, 04:10 #87
- Join Date
- Apr 2010
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- 243
First of all, thank you so much for all of this work to tide us over. Happy players! However, I wanted to point out that the Theme Abilities window was not resizing with the rest of the character sheet!
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November 15th, 2017, 09:48 #88
- Join Date
- May 2017
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- Strasbourg (France)
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Hi there,
Splendid work!
I did find a minor issue with CGen, though.
On my side, I've started to prepare a module containing the Alien Archive content. However, I've noticed that unlike what they do in Pathfinder products, Paizo has decided to list attribute bonuses rather than attribute scores (for instance "Str +2" instead of "Str 14"). The same standard is used in the CRB, Starfinder society scenarios and Adventure paths. The only exception I've found are the iconic characters.
During import, CGen doesn't see the difference and will import whatever it finds (after all, a number is a number :-P). However, the ruleset will treat these fields as if they were attribute scores, so doing an attribute check will use the wrong bonuses.
I guess a quick fix would be to calculate attribute_score = 10+(2*attribute_bonus) while parsing before filling the attribute fields.
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November 17th, 2017, 14:23 #89
Did just that here is the fix...
File posted on first post Attachment 21492
Regards
SamarexDiscord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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November 18th, 2017, 02:47 #90
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