Thread: Best Mapping Software?
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November 8th, 2008, 17:51 #11Originally Posted by PneumaPilot
SpykeFree GURPS tools for Fantasy Grounds at www.spyke.me.
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November 8th, 2008, 21:45 #12
Cool, I'll have to try that one next. I remember CC2 being fun.
"Resolution One: I will live for God. Resolution Two: If no one else does, I still will."
- Jonathan Edwards
Click here for the latest nWoD ruleset release.
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November 9th, 2008, 10:21 #13
I've just done the attached village in a timed 10 minutes using CD3. Obviously you'd want to spend some more time softening the water's edge, adding some more features like walls, text, a compass rose and scale, but it should give you an idea of what's possible if you want to whip something up quickly for a game.
SpykeFree GURPS tools for Fantasy Grounds at www.spyke.me.
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November 9th, 2008, 14:06 #14
Yeah, that's cool. I wonder if modern type maps are as easy to do with CC3. I see that they have a modern/sci-fi pack of artwork available, but some of the features that make the fantasy part cool (randomly rotating village buildings, etc.) might not work so good in the inner city.
"Resolution One: I will live for God. Resolution Two: If no one else does, I still will."
- Jonathan Edwards
Click here for the latest nWoD ruleset release.
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November 9th, 2008, 16:17 #15
You can use the random street settings with modern designs as well. I had a quick play, but I think you'd need to spend a bit of time getting the mix right and laying out the roads to the right sort of scale. (You can mix up to four types of building in the random street settings, with your desired frequency.)
But as you say, there is also the modern art pack, and if you subscribe to the Annual there are additional city templates for certain styles.
SpykeFree GURPS tools for Fantasy Grounds at www.spyke.me.
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November 9th, 2008, 20:15 #16
Cool, that may be the one for me then. I'll have to see if there's a demo.
"Resolution One: I will live for God. Resolution Two: If no one else does, I still will."
- Jonathan Edwards
Click here for the latest nWoD ruleset release.
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November 17th, 2008, 17:06 #17
Using Google Sketchup.
I've recently begun using Google's Sketchup
https://sketchup.google.com/product/newin7.html
to draw:
1. 3D tactical maps where height is important.
2. Fun terrain maps.
3. "sketched" dungeon maps (rendering style applied)
Examples attached. I used the "sandbox" plugin to draw the map tiles in old-school style.
The 3D warehouse contains a large list of 3D fantasy structures.
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November 18th, 2008, 14:50 #18
dundjinni
dundjinni really excels at making grid combat maps - there are modern packs available
I recommend a mix of dundjinni and CC3/2 - with a little photoshoping you can make some nice stuff
Heres a really quick generic map i knocked up:
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November 18th, 2008, 14:53 #19
Aaaahh! How do I get out!?
"Resolution One: I will live for God. Resolution Two: If no one else does, I still will."
- Jonathan Edwards
Click here for the latest nWoD ruleset release.
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November 18th, 2008, 14:55 #20Originally Posted by PneumaPilot
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