DICE PACKS BUNDLE
  1. #1

    Join Date
    Jan 2023
    Location
    Reggio nell'Emilia, Italy
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    58

    Creature Environment Code missing?

    Hi,
    it is something related to my client or the code for Near villages/towns/cities/castles (N) is missing?
    whenever I add N amongst the locales codes nothing happens.

  2. #2
    Hi Saramund,

    It looks like that one got missed. I will get it updated with the next release.

    Dakadin

  3. #3
    I tracked down the issue and fixed it in my development version. I also tested each entry. It will be in the next release.

    Just to let you know the 3 entries with special characters are using these characters instead:
    a="cave entrance/overhangs/lairs",
    s="burial areas",
    n="ruins",

  4. #4

    Join Date
    Jan 2023
    Location
    Reggio nell'Emilia, Italy
    Posts
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    Quote Originally Posted by Dakadin View Post
    I tracked down the issue and fixed it in my development version. I also tested each entry. It will be in the next release.

    Just to let you know the 3 entries with special characters are using these characters instead:
    a="cave entrance/overhangs/lairs",
    s="burial areas",
    n="ruins",
    thank you, Dadakin!
    and yes, I've found how to find out the special characters while testing all the possible combinations on my keyboard.

  5. #5
    Sulimo's Avatar
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    Dec 2014
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    879
    This reminds me, I need to go back through my Creatures of Middle-earth module and update the creatures for these changes. I keep forgetting that you had updated the creature codes Dakadin.

  6. #6
    Here is the complete list in the code that will be in the next release.

    Code:
    E="Enchanted/magical places", 
    K="Cross-over points between dimensions", 
    N="Near villages/towns/cities/castles",
    V="Volcanic areas", 
    X="cavern complexes", 
    Y="battlefields/shipwrecks", 
    t="rural/inhabited/cultivated areas", 
    a="cave entrance/overhangs/lairs", 
    s="burial areas", 
    n="ruins", 
    B="Breaks/Wadis", 
    F="Freshwater coasts & banks", 
    G="Glacier/snowfield", 
    I="tropical Islet/reef/atoll", 
    L="Lake/river",
    M="Marsh/swamp", 
    O="Ocean", 
    Q="oasis/isolated water sources", 
    S="Saltwater shores/shallows", 
    Z="Desert (perhaps scattered cactus & shrubs, no grass)",
    A="Alpine/high altitude/mountainous", 
    R="Rough/Rugged/Rocky hills", 
    U="Underground (caverns, etc.)", 
    W="Waste/barren",
    C="Coniferous forest/taiga", 
    D="Deciduous/coniferous/mixed forest", 
    H="Heath/scrub/moor", 
    J="Jungle/rain forest", 
    P="Plains/grassland (often with scattered trees and scrubs)", 
    T="Tundra (lichen/mosses, lichen/grasses)"

  7. #7
    Sulimo's Avatar
    Join Date
    Dec 2014
    Location
    Pacific Time Zone
    Posts
    879
    Perfect, thanks for the list.

    I had the three (@,#, and SS), but not the last one (+).

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