Thread: Changing attribute modifiers
-
May 6th, 2023, 19:46 #1
- Join Date
- Oct 2018
- Posts
- 2
Changing attribute modifiers
Hi all! I'm looking to change the attribute modifiers so they'll use the B/X values instead of the AD&D values. So instead of the somewhat oddball AD&D bonuses to hit and damage for high strength, it goes +1 for 13 to 15, +2 for 16 and 17, and +3 for 18. I want to do the same for missile and defense adjustment for dexterity, hit points for constitution, etc.
-
May 6th, 2023, 19:48 #2
You would have to make an extension to override that or you could try OSE which does a good job being BX and now BECMI.
https://forge.fantasygrounds.com/shop/items/199/view
Old School Essentials Ruleset
https://www.dmsguild.com/product/352...eon-Builder-5E
5e Random Dungeon Generator!
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks