DICE PACKS BUNDLE
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  1. #61
    From Discord

    Code:
    Well you could make the damage str!+d# this would increase the strength die by 1, you can add  +2 attack modifier to the dice and +2 to the damage.
    This kinda thing should be in the wiki

    and this:

    Code:
    Str?+d12
    Forces FG to use the d12 for damage.

    https://discord.com/channels/2745828...14733663191090
    Last edited by Jiminimonka; January 1st, 2024 at 12:12.

  2. #62

    Join Date
    Sep 2020
    Location
    Ballston Lake, NY
    Posts
    602
    Thanks Jiminimonka! I ran into this very situation last game.

    For clarity, these formulas are put into the damage field of individual attacks on the Combat tab.
    I agree this should be in the wiki.

    btw
    Code:
    Str!?+1d10
    will increase the strength die rolled by one and roll a d12 for weapon damage. So a character with d4 strength could swing a huge weapon for d6+d12 damage.

  3. #63
    Since it came up again on Discord here the breakdown:

    Outside of Super Powers Companion / Ghost Mountain martial arts settings. Normally a character can't roll anymore that Strength. Where Strength changes so does weapon damage. So it is simply
    Code:
    Str+
    When dealing with these special settings this core rule is just ignored for supers. So you have to get fancy. Ingnore rule and use Strength
    Code:
    Str?
    More super than that. Weapon damage will increase strength part rolled by one die.
    Code:
    Str!?
    More power Scotty !!!
    Code:
    Str!!?
    Last edited by Lonewolf; Today at 17:22.
    Ultimate License holder.
    Over 10 years on Fantasy Grounds !

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