Thread: 5E - Better Combat Effects Gold
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April 21st, 2024, 19:08 #521
- Join Date
- Dec 2016
- Location
- Las Vegas NV
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- 541
Good Day All
Just curious if there is a way to use this extension to automate Great Weapon Master -5 to hit +10 to damage? I thought trying:
Great Weapon Master; ATK: -5; ATKHADD: DMG 10
That grants -5 but does not add the +10. Any way to make this work? Thanks
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April 21st, 2024, 19:28 #522
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April 22nd, 2024, 00:46 #523
- Join Date
- Dec 2016
- Location
- Las Vegas NV
- Posts
- 541
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April 22nd, 2024, 16:08 #524
Version Update: 5.28
Feature: [SDC] can be forced to be evaluated from a stat by [SDCINT], [SDCSTR] etc
Feature: HEAL accepts descriptor self, which increases any healing done to this Actor (self) only
Fixed: Script error attacking without tokens on a map
Fixed: RAKISH not working properly when actor has no target and attack roll dropped on target
Fixed: Remove change state not readjusting dur correctly for source effects
Fixed: [SDC] not falling back to group when cast power isn't present
Fixed: EXPIREADD descriptors split incorrectly
Fixed: Conditional operator CRITICAL not working for 75 percent
Fixed: Migrate window for UI updates
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April 22nd, 2024, 18:26 #525
Best EXT ever thank you.
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April 28th, 2024, 01:34 #526
- Join Date
- Aug 2008
- Posts
- 241
This is likely an easy one - I'm looking for coding for the Vex Weapon Mastery effect. I'd like to avoid having to use the effects targeting reticule to apply the Advantage to the person who applied the Vex.
Prerequisite: Ammunition, Finesse, or Light Property
If you hit a creature with this weapon and deal damage to the creature, you have Advantage on your next attack roll against that creature before the end of your next turn.
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April 29th, 2024, 04:29 #527
- Join Date
- Aug 2019
- Posts
- 30
I searched everywhere on this and cant find support for the poisoner feat. I was looking for the code to add poisoned effect on the failed save... This is for 5E
When a creature takes damage from the coated weapon or ammunition, that creature must succeed on a DC 14 Constitution saving throw or take 2d8 poison damage and become poisoned until the end of your next turn.
This is what I have right now:
Poisoned Weapon; SAVE: 14 CON (R); SAVEDMG: 2d8 poison;
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April 29th, 2024, 07:58 #528
Made a post on discord to the info here.
Grim Press Discord Fantasy Grounds
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