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September 4th, 2007, 14:11 #21
Savage Core vs Exploprer
FYI to everyone, our license with PEG was for the Savage Worlds core book only. In fact, when we started the v1 ruleset the explorer edition had not even been finished yet.
At the moment there really aren't any plans to convert the exlplorer edition, though if there is enough outcry we'll definately consider it.
Thanks,
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September 4th, 2007, 14:27 #22
- Join Date
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- Central NY
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Originally Posted by Thore_Ironrock
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September 4th, 2007, 16:56 #23
Is there any real difference between the Core Revised and the Explorers?
Reading the description it just appears to be a smaller copy with some new artwork?
Have the rules exploded?
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September 4th, 2007, 17:11 #24
- Join Date
- Jun 2007
- Location
- Central NY
- Posts
- 151
There are a few rules changes. Melee damage is handled slightly differently, the chase rules have been re-done, and the rules for becoming incapacitated (knockout blow) have changed. So yes, there are real changes.
It's not a huge change that radically alters gameplay, but the changes are significant enough in my mind to warrant a ruleset update.
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September 4th, 2007, 18:40 #25
The problem is that the Explorers' edition is not really officially an update (yet?): PEG is still selling the revised edition book and so calling for a ruleset "update" is not necessarily wanted nor needed. Most of the differences can easily be handled within the existing DA ruleset or with very little extra inconvenience (e.g., you can place two dice in the weapon damage slot already).
Concerning paypal - you often don't even really need an account: Many merchants simply process CC purchases through paypal and its all done in the background. You also only pay fees if you receive funds, not for making payments.
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