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  1. #1

    Join Date
    Dec 2004
    Location
    Chicago-ish
    Posts
    2,234

    Making Mosters Mesh

    I'm trying to create a module for new monsters but having issues. Here is what I did...

    I changed the .mod extention to .zip and opened up the d20monsters.mod file. I copied out one of the critters and created a new file and pasted it in. I then did the header and footer stuff so it looks like this:

    <?xml version="1.0" encoding="iso-8859-1"?>
    <root version="2.0">
    <library>
    <d20monsters-new static="true">
    <name type="string">d20-new Monsters</name>
    <categoryname type="string">d20-new Essentials</categoryname>
    <entries>
    <testdragon>
    <librarylink type="windowreference"><class>npc</class><recordname>..</recordname></librarylink><librarylink type="windowreference"><class>npc</class><recordname>..</recordname></librarylink>
    <name type="string">Aboleth Mage, 10th-Level Wizard</name>
    <type type="string">Huge Aberration (Aquatic)</type>
    <hd type="string">8d8+56 plus 10d4+70</hd>
    <speed type="string">10 ft. (2 squares), swim 60 ft.</speed>
    <ac type="string">18 (-2 size, +3 Dex, +7 natural), touch 11, flat-footed 15</ac>
    <babgrp type="string">+11/+28</babgrp>
    <atk type="string">Tentacle +18 melee (1d6+9 plus slime)</atk>
    <fullatk type="string">4 tentacles +18 melee (1d6+9 plus slime)</fullatk>
    <spacereach type="string">15 ft./10 ft.</spacereach>
    <specialattacks type="string">Enslave, psionics, slime, spells</specialattacks>
    <specialqualities type="string">Aquatic subtype, darkvision 60 ft., mucus cloud, summon familiar</specialqualities>
    <skills type="string">Bluff +13, Concentration +25,Decipher Script +15, Diplomacy +6,Disguise +2, Intimidate +4,Knowledge (arcana) +15, Knowledge (dungeoneering) +25,Knowledge (history) +15, Knowledge (the planes) +15,Listen +15, Search +10,Sense Motive +15, Spellcraft +20,Spot +17, Survival +3 (+5 following tracks, on other planes, and underground),Swim +8</skills>
    <feats type="string">Combat Casting, Empower Spell,Eschew Materials, Great Fortitude,Improved Initiative, Lightning Reflexes,Scribe Scroll, Spell Focus (illusion),Spell Focus (enchantment), Spell Penetration</feats>
    <environment type="string">Underground</environment>
    <organization type="string">Solitary</organization>
    <treasure type="string">Double standard</treasure>
    <alignment type="string">Usually lawful evil</alignment>
    <advancement type="string">By character class</advancement>
    <leveladjustment type="string"> - </leveladjustment>
    <strength type="number">28</strength>
    <dexterity type="number">16</dexterity>
    <constitution type="number">24</constitution>
    <intelligence type="number">20</intelligence>
    <wisdom type="number">16</wisdom>
    <charisma type="number">14</charisma>
    <fortitudesave type="number">+15</fortitudesave>
    <reflexsave type="number">+10</reflexsave>
    <willsave type="number">+15</willsave>
    <hp type="number">177</hp>
    <init type="number">7</init>
    <cr type="number">17</cr>
    <text type="formattedtext">
    <p>The aboleth is a revolting
    (snip)...
    <i>wall of force</i>.</p>
    </text>
    </testdragon>
    </entries>
    </d20monsters-new>
    </library>
    </root>

    Then I created a definitions.xml and put in:

    <?xml version="1.0" encoding="iso-8859-1"?>
    <root>
    <name>d20-new Monsters</name>
    <author>Rich Valle</author>
    <ruleset>d20</ruleset>
    </root>
    I zipped up both files and named them testdragon.mod.

    When I start up FG and check the modules available mine is there but when I activate it nothing changes. I don't see the new creature in the monsters book.

    What step am I missing?

    Thanks!

    rv

  2. #2
    The name for the module should be d20monsters-new.mod to match the entry in the client file, I think.

  3. #3

    Join Date
    Dec 2004
    Location
    Chicago-ish
    Posts
    2,234
    Good guess... but still nothing.

    rv

  4. #4
    Okay in that case edit the categoryname back to just "d20 Essentials" not sure if the basic ruleset supports different categories or not.

    And you seem to have a repeated line there:

    <librarylink type="windowreference"><class>npc</class><recordname>..</recordname></librarylink><librarylink type="windowreference"><class>npc</class><recordname>..</recordname></librarylink>


    Edit: If it helps any I started on this file and it seems to work, maybe you can compare the two to see where the differences are.
    Last edited by The High Druid; May 12th, 2007 at 21:57.

  5. #5

    Join Date
    Dec 2004
    Location
    Chicago-ish
    Posts
    2,234
    Thanks High Druid!

    I started going though and compairing them and after making changes still could not get mine to work right. So... I said heck with it and just renamed yours and I'll use that as my template.

    Seems to work ok though for some reason it is not showing the d20 book anymore. Sigh.

    rv

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