Thread: Adventure Creation Help
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April 29th, 2007, 08:06 #1
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Adventure Creation Help
I'm fairly new to FG as I've only used it as a player for about a month now, but I'm getting up to speed and getting ready to use it from the GM side soon. I'm converting and inputting the old Keep on the Borderland adventure into FG2 and I have a couple of questions about using FG2:
1) I've set up story pages and dragged links for some kobolds to a room and that seems to work pretty well. However, some of the kobolds have different equipment than the standard ones from 'd20 monsters', so I tried to modify it and couldn't figure out how. Next, I tried setting up a 'personality' for the better equipped Kobolds (called "Kobold Guard"), but even though I started with a clean slate on the stats for the Kobold Guards, I couldn't modify any of the 'draggable boxes' on the monster stat window such as hit points, initiative, the stats like strength, and the saving throws. How would you go about putting 'different from d20' monsters into your adventure? And if I should be creating a new personality like I did, how do I modifty those 'draggable' stats?
2) What do the other DM's out there do about treasure? It would be convenient for me to have some method where I could drag some text into a box the players could see listing the treasure for each room, but I'm unsure how to do that.Last edited by Tenser; April 29th, 2007 at 08:33.
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April 29th, 2007, 08:31 #2
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I ran into a couple more issues using FG2:
3) I brought up a blank character sheet and tried to input attack and damage information on the 'Combat' tab. Most of the fields allowed me to modify the boxes, but I couldn't enter anything into the 'Damage' box. How do I go about doing this?
4) I noticed when using the /die command from the chat box that something like "/die 1d20 Attack" defaults to hidden now and "/die ? 1d20 Attack" gives the result "GM 0". How do I show rolls to players now without having the drag the result back into the chat box?Last edited by Tenser; April 29th, 2007 at 08:34.
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April 29th, 2007, 18:28 #3
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1+2) Can't help you there, I mostly make it up as I go along.
3) you can drag dice into the first damage box and the damage modifier goes into the second.
4) Was answered here
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April 29th, 2007, 20:47 #4
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Ooh, thanks much.
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April 30th, 2007, 05:45 #5
Lesser Deity
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Originally Posted by Tenser
Originally Posted by Tenser
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April 30th, 2007, 06:55 #6
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Dragging the 'd20' monster into the personality window is a great tip, thanks!
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May 24th, 2007, 17:39 #7
Forgive the noobie question, but in creating link for my campaigns (stories) I would just edit the paragraph and click the link (causing the swuare to appear) then go into the code with notepad and edit the location.
Is there a better way? For instance, in the story, I would instruct the DM to click "here" for wandering monster table, which would trigger a pop-up from another "chapter". Is there a drag-and-drop mechanism for this?AD & D ... Version 1.5 ... playing now for 29 years strong.
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May 24th, 2007, 18:17 #8
Lesser Deity
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Sure, after you create the square and while the place where the square is still in edit mode - open the table you want to link to. Then drag the square or circle in the top left corner down to your empty square link and drop it. If you did it right the square will fill. The link actually will not work until you exit edit mode, so to test it exit edit and then click on the filled square.
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May 24th, 2007, 18:44 #9
Thanks so much... a silly question I realize, but you just saved me a lot of time.
AD & D ... Version 1.5 ... playing now for 29 years strong.
For all your RPG ballad and saga needs:
www.dementia5.com
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May 24th, 2007, 22:44 #10Originally Posted by Tenser
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