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  1. #1

    Critical Double Damage?

    Hi. So, we use double damage on criticals, but how do i set that as the critical damage formula in fantasy grounds? Thanks in advance.

  2. #2
    Any house rules that are supported will be listed in the Options window.

    If the house rule is not supported by the ruleset as it is written (you don’t mention which system you are asking about); then an extension mod would need to be developed to implement that house rule.

    Regards,
    JPG

  3. #3
    Zacchaeus's Avatar
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    HI EthnCasner, welcome to FG.

    As Moon Wizard says you need to tell us what ruleset you are using. Many of them have critical damage written into the code and if you are not seeing this then that points to something not being done correctly.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

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  5. #5
    Zacchaeus's Avatar
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    Then in 5e double damage is automatically rolled after a critical hit. Make sure that the PC/NPC are properly placed on the Combat Tracker and on the map (drag onto CT then from CT onto map) and that the NPC/PC is properly targetted (CTRL+ left click to target a creature). Provided that is all done properly then when a 20 is rolled to hit this does critical damage when the damage roll is then made.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  6. #6
    EthanCasner - If you meant that you wanted the damage to be doubled then that's not how 5e FG ruleset works from my understanding. It is as Zac stated. An extra damage dice is rolled after a critical excluding stat bonuses. (please correct me Zac if I am wrong

  7. #7
    Zacchaeus's Avatar
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    Critical damage in 5e means that all damage dice are rolled twice - thus you get double damage. So if you would normally roll 2d6 damage you get 4d6 on a critical.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  8. #8
    LordEntrails's Avatar
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    Their is TheoGeeks's Improved Critical Extension. I use it. It adds the normal damage dice to a maximized damage pool. https://www.fantasygrounds.com/forum...roved-Critical

    If you wanted something different than that, I would start with modifying that extension.

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