STAR TREK 2d20
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  1. #11
    LordEntrails's Avatar
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    Quote Originally Posted by Zacchaeus View Post
    Yeah, but you said you were using d5's, which was what Trenloe is jibbing you about
    Oh yea, well I read what I meant to write, not what I actually wrote

    But "they" actually do make a d5, here's one style (not sure it's equally random, but.)
    https://www.gamescience.com/Gamescie...ain_p_623.html

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  2. #12
    Trenloe's Avatar
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    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #13

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    Wow. Who knew?

  4. #14
    Xemit's Avatar
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    Some RPGs use what is called a Dice Chain for their game mechanics. Instead of modifiers on the standard RPG dice, the die itself changes. For example, on damage die, 'advantage' would bump you from a D8 to a D9 and 'disadvantage' down to a D7.

    The DCC link above shows a typical Die Chain, but it has gaps. Often they will include all integers from D3 on up to D20, and optionally just the even integers on up to D30. An example: https://www.kickstarter.com/projects...new-d17-d19-d2 or https://www.amazon.com/12-unusual-di.../dp/b00yluqteg

    This gives a 'true' range of 1 to N for any roll. Whereas a 1D8+1 is 2 to 9 and a D9 is 1 to 9. There are arguments for choosing either mechanic, as long as the rules are developed accordingly, it doesn't really matter.

    Dice chains are hard to find at your local game store, but easy enough to find online, but they are also more pricy than a standard RPG die set, but you are also buying more dice in a set (19 or more instead of 7 or more).

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DICE PACKS BUNDLE

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