STAR TREK 2d20
Page 2 of 3 First 123 Last
  1. #11
    Runtime Error: Unable to save file (thumbnail.png) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/HANDY JUNKBOT.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/CONTROL UNDEAD.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/DISINTEGRATE.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/MICROBOT ASSAULT.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/OVERLOAD SYSTEMS.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/FLIGHT.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/LIFE BUBBLE.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/PSYCHOKINETIC STRANGULATION.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/SECURITY SEAL.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/CHAPTER 11 GAME MASTERING.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/SMOKE EFFECTS.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.

    ram usage 3467.4 MB just started starfinder
    Last edited by paul23212; November 11th, 2018 at 04:51.

  2. #12
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,402
    ram usage 3467.4 MB just started starfinder]
    Wow, that's a lot and is more than likely contributing to your issues.

    Is this the GM or the player seeing this memory use?

    What modules do you have loaded?
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  3. #13

    Join Date
    Jun 2013
    Location
    Isanti, MN
    Posts
    2,922
    Quote Originally Posted by paul23212 View Post
    Runtime Error: Unable to save file (thumbnail.png) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/HANDY JUNKBOT.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/CONTROL UNDEAD.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/DISINTEGRATE.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/MICROBOT ASSAULT.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/OVERLOAD SYSTEMS.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/FLIGHT.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/LIFE BUBBLE.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/PSYCHOKINETIC STRANGULATION.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/SECURITY SEAL.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/CHAPTER 11 GAME MASTERING.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    Runtime Error: Unable to save file (images/SMOKE EFFECTS.jpg) to cache. Please restart Fantasy Grounds and reset cache on launch screen before rejoining game.
    This indicates the permissions on the data folder are set incorrectly. Have your player fix them.

  4. #14
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,402
    Quote Originally Posted by Andraax View Post
    This indicates the permissions on the data folder are set incorrectly. Have your player fix them.
    You'd normally think that. But once a client starts to use memory over 3.2-3.4GB they can see these messages as part of the general approaching max memory use for FG.

    If there were permission issues, FG usually reports something like "Runtime Error: Unable to save file (<filename>) - Error (13): Permission denied"
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  5. #15
    My players are having those same issues with starfinder. The starfinder core rules module adds 2200M to memory used. The Starfinder Armory adds 700M to memory. Adding to base of 300 or so, just those two put it very close to the 3600M 32 bit cap that begins spitting out errors.

    On the GM side, not having any memory issues, usually topping around 2000M with everything loaded.

  6. #16
    damned's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    26,674
    Blog Entries
    1
    Quote Originally Posted by shartahl View Post
    My players are having those same issues with starfinder. The starfinder core rules module adds 2200M to memory used. The Starfinder Armory adds 700M to memory. Adding to base of 300 or so, just those two put it very close to the 3600M 32 bit cap that begins spitting out errors.

    On the GM side, not having any memory issues, usually topping around 2000M with everything loaded.
    A fix is being worked on for the player memory issues - not quite ready yet - but hopefully soon...

  7. #17
    Quote Originally Posted by damned View Post
    A fix is being worked on for the player memory issues - not quite ready yet - but hopefully soon...
    Great news! Appreciate the hard work done by all those squishing bugs

  8. #18
    Quote Originally Posted by damned View Post
    A fix is being worked on for the player memory issues - not quite ready yet - but hopefully soon...
    Thank you

  9. #19
    I really hope this gets fixed soon the game is almost unplayable Fg has worked great for year and i have had not issue but now every game.

  10. #20
    four gigs of ram used and it keeps locking up as well as other players

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
DICE PACKS BUNDLE

Log in

Log in