STAR TREK 2d20
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  1. #11
    Ardem's Avatar
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    https://wiki.travellerrpg.com/Main_Page This is a good wiki to show some of the history etc. Also some the races however our will start as a pure human race. Due to the history unlike to have races mixed at this stage.

    Traveller has careers not classes.

    https://www.traveller-srd.com/
    We not using SRD version however a lot of it translates well to Mongoose version 1E, like skills, careers and general game play. This website gives you a very good idea about the rules and gameplay.

  2. #12
    This sounds like a very interesting concept! I would love to take part in your game.

    I'm at GMT+1, so the game would be Sunday morning for me. I should be able to do that most weeks, although I may have to miss a session due to other obligations coming up occasionally.

  3. #13
    Ardem's Avatar
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    Quote Originally Posted by Wind Serpent View Post
    This sounds like a very interesting concept! I would love to take part in your game.

    I'm at GMT+1, so the game would be Sunday morning for me. I should be able to do that most weeks, although I may have to miss a session due to other obligations coming up occasionally.
    That should not be a problem. I am aiming for a group of 4-6, in about a month I will set down a start date in Jan. I am working on the world building and history, currently at the moment. I will post tidbits on here about these things to get the juices flowing.

  4. #14
    iam interested, i do like the naval officer and marine stuff

  5. #15
    Quote Originally Posted by gruber12 View Post
    is there a wiki or something that has all the game stuff like class's and thingies
    https://wiki.travellerrpg.com/Main_Page

    Mongoose Publishing released MGT 1st & 2nd Traveller.

    https://forum.mongoosepublishing.com...ef5dcb89d3bbc9

  6. #16
    Howdi,

    I'm currently in a 5e campaign on Sunday nights but might have some time available for such a project.

    The thinktank model reminds me of Foundation. A wonderful concept and great series.

    I'd also suggest a political group of some shape. They are the ones responsible for making decisions after all... Perhaps an amalgamation of the original 3 ? Maybe voting on particular actions. It would present an interesting situation as each group would need the support from at least 1 of the other two. The fly in the ointment would be the 2 combat focused groups vs the brainy one. Maybe a lack of funding to prevent out of control military spending. Alot to think about there.

    Lack of key elements is a good way to create the campaign. For example they have old jump drive ships but lack the ability to refine the materials necessary. First they have to locate a source, then protect it, then a logistics challenge finally a trade for refining it.

    anyway color me interested

    Best
    dp
    Ultimate License Holder & FGU backer
    playing D&D since 1980

    Currently GMing:
    *Opus Christini Traveller campaign
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  7. #17
    I am interested! Now I don't need to worry about top10casinobonuscodes com. I can watch any races there. Oh man, there's so much fun there. I might win there.
    Last edited by naven; November 30th, 2018 at 07:32.

  8. #18
    Ardem's Avatar
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    Very good guys, I put you down I will shoot off an email in December for a Jan start date.

    I worked on the History and Political Structure of the Sharenga, and how it arrived to where is is now.

    Timeline
    [-1700] [The Long Night, Stock market crash, Mega Corporations disappear overnight, riots and rebellions through the Empire. The 'Rule of Man' era is finished]
    [-1500 - -1300] [Trade to this system dries up, much of the heavy industry and technology no longer have parts and the technology for things like Jump Drives. Stocks are carefully doled out. Expertise is lost as a number of generations of people passes.]
    [-1300 - -1000] [Technology components that has been patched and re-patched as much as possible starts to completely fail. There is no spares and reverse engineering is impossible.]
    [-892] [The last of the working jump drives fail. No new trading ships have entered the system in last 100 years.]
    [-900 - -800] [Panic, Civil Strife and the breakdown of the government, result in some areas anarchy. Death Tolls rise as populations scrap for what they can.]
    [-798] [The rise of 'The Family' a criminal organisation turned Warlords, that took many cities over and declared themselves rulers. The leaders purged any thought of rebellions, and used slavery for political prisoners. Millions died.]
    [-650] [Rebellion lead by Ulysses Windsor]
    [-640] [The Last stronghold of 'The Family' vanquished]
    [-637] [Ulysses Windsor given the title, 'Lord Protector']
    [-628] [Government finally formed, with Ulysses the main driving force for democracy, however many powerful individuals pushing for a Feudal system. Ulysses negotiates a compromise brings in a two tier system, Lord protector made a Head of State, with ability to select nobility. The House of Lords established and the House of Commons. All bills are submitted in the commons and voted by the the Lords, at first it was just a rubber stamp, however the Lords power grew. The people for the most part are happy.]
    [-610] [Lord Protector Ulysses dies and passes the mantle onto his daughter Rachel. The Lords tend to become very wealthy via influence of their positions, which are heretical in nature so wealth is accumulated, unlike the Commons who are voted in and out. Deals are done behind close door between Nobility and Proletario (the name given to elected members.)]
    [-610 - -520] [Lady Protector Rachel turn a blind eye as she was consolidating her family position she also marries one of the Lord's of one of the wealthier heavy industry companies. Wolfe Sands. Sands Industries.]
    [-504] [Lady Protector Rachel dies passes the mantle onto her second son 'Blackburn Windsor', first son had died in childbirth,]
    [-456] [Lord Protector Blackburn dies in an extremist attack, the conspirators were never found. After a minor period of crackdown there was considerable restraint on the Nobility to rush in new laws to push other agenda. Such as more security laws on the population.]
    [-457] [There are two contenders for the throne, from Rachels younger Brother. Issac Windsor, however he is very old. The other being Blackburn illegitimate child Adella Oni.]
    [-458] [The legal war turns into a shooting war when Adella received the case in her favour. 18 month after the initial verdict in that time Isaac as caretaker has consolidated his position.]
    [-455] [The Army suppresses the insurrection new legal rules governing the titles and making illegitimate children unable to inherit are passed. Adella Oni is eventually captured and executed for treason.]
    [-420] [Lord Protector Isacc Windsor dies, title based to his eldest born Henrietta Windsor.]
    [-300] [Lady Protector Henrietta dies passes the title to Levi Windsor]
    [-150] [People notice Lord Protector Levi has lived longer, he is displayed on many occasions, but then is reclusive. He has age very slowly. people think he is using hibernation suites to extend his rule. The People are not "unhappy" about this as stability and prosperity has endued. Several research fields has been increased as well as reclaiming much of the uninhabited cities that were left derelict for 1000 years from civil war and strife.]
    [-87] [The discover of a Jump Drive engine in pristine condition, led to another scientific thrust. The Lead physicist Bao Tui, expends his entire life on the project. The space research field becomes abuzz. Lord Protector Levi drives funding to various projects and goals to rediscover space.]
    [-5] [The first test glorified shuttle with a Jump Drive is a success, Captain Juane Perry returns successful. Bao now 92 dies a few days later. He is given a state funeral.]
    [0] [The first jump drive starship leaves the space dock]
    Last edited by Ardem; November 29th, 2018 at 00:55.

  9. #19
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    Quote Originally Posted by donpaulo View Post
    Howdi,

    I'm currently in a 5e campaign on Sunday nights but might have some time available for such a project.

    The thinktank model reminds me of Foundation. A wonderful concept and great series.

    I'd also suggest a political group of some shape. They are the ones responsible for making decisions after all... Perhaps an amalgamation of the original 3 ? Maybe voting on particular actions. It would present an interesting situation as each group would need the support from at least 1 of the other two. The fly in the ointment would be the 2 combat focused groups vs the brainy one. Maybe a lack of funding to prevent out of control military spending. Alot to think about there.

    Lack of key elements is a good way to create the campaign. For example they have old jump drive ships but lack the ability to refine the materials necessary. First they have to locate a source, then protect it, then a logistics challenge finally a trade for refining it.

    anyway color me interested

    Best
    dp
    The way I see the political landscape work, is that there is a number of factions, within the House of Commons, these will range from Materialist, Spiritualists, Isolationist, Expansionist, Pacifists, Militarists. I will use a point system say 100 points representing the body. Each Month there will be movement from the populace which would be random, just a few percent. Two D4 rolled oppose the opposite faction. Also dependant on events the GM will also change a few points. EG and attack by an empire would increase the military persuasion.

    How will this affect the thinktank, well based on the advise and plans they will submit, will give it the difficulty factor to push through. So the plans for that huge destroyer that will take all of the economy just will not happen if the pacifist have more power. So the thinktank is the advisory board, but not the power. However there is nothing stopping the thinktank over time gain more power more friends that will help them achieve goals. I do not want too much dice rolling here more roleplaying, so rules will be very light. but there will be guides like above to give you and idea on possibilities of what you can spend the economy on.

    I not seen the foundation is is a tv series or something else?

  10. #20
    Isaac Asimov wrote many wonderful books, but among those many claim the Foundation series to be his best. He wrote so many great ones that its kind of pointless to debate which one was best, but Foundation which contains 7 books is truly a page turner. Highly recommended. There have been a number of versions put out, one by the BBC radio but I've heard there is a plan to make a TV series as well as a movie. I'm sure its on YT as I listened to it as an MP3 while doing my nightly walks.

    The basic plot line is that the Galactic Empire is going to pass into a dark age. Future historians using advanced techniques forecast the downfall. These same "pyschohistorians" are then able to build a planet of learning named "Foundation" to reduce the length of the dark ages. There are some wonderful tangents and surprises throughout the series and many compelling characters such as "The Mule", Harry Seldon and MANY other protagonists.

    It dovetails a bit with your overall synopsis and I think can give you some great material to borrow or brew into your own campaign. Asimov is such a terrific writer that you can power through his books in no time at all.

    One of the most compelling aspects of the series for me is the concept of power and who controls it. Its like a game of texas holdem where each player has a limited idea of the combination of winning hands available, yet a number of other cards are masked. Who will make the correct bet and which has the ultimate winning hand.

    As the technological leader of the galaxy Foundation can withhold key aspects of critical advances, thus nerfing the warlike and fostering trade instead. However they cannot overly control as psychohistory is more of a general sense of the movement of water in the seas so to speak. We can guess about the tides, wave formation and the like. Often the scientists do not know which choice to make and have to let fate decide.

    The d4 modifier is a nice idea. It reminds me a bit of a great political game called Die Macher.

    https://boardgamegeek.com/boardgame/1/die-macher

    The ebb and flow of that game would also mesh nicely and perhaps you can use some of it to improve your overall concept.

    best
    dp
    Ultimate License Holder & FGU backer
    playing D&D since 1980

    Currently GMing:
    *Opus Christini Traveller campaign
    *

    *Currently Playing
    *Currently Looking
    *

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