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October 21st, 2018, 18:14 #11
OK, there needs some clarifications here, as there's a couple of things mentioned in this thread that are confusing/not entirely accurate.
1) Tokens placed on a map when there isn't a grid will persist. Tokens added to a map have their location (x,y coordinates) and any individual scaling, plus overall image token scaling lock value, stored in the FG database. When FG is close and open later these values will be retrieved from the database and all tokens placed back where they were originally.
2) If there is a grid on the map, the behavior when a token is placed on the map is a little different. There is a campaign option "Token: Auto-scale to grid" that is 80% as default, but can be set to 100% or off. If set to 80% or 100%, when a token is added to the map it will be scaled to fit within a single grid square - 80% means it will be a little smaller than the square. The exception to this is when tokens added to the map from the combat tracker - which will use the combat tracker "Size" setting for the creature - and auto size the tokens to fit within the relevant number of squares based off the size field.
3) Once a token is on the map, you can change the individual zoom of that token by using CTRL+mouse-wheel on the token on the map or, if the token was placed from a creature on the combat tracker, you can also use CTRL+mouse-wheel on the token field in the combat tracker to change the scale of the token on the map.
4) If you're not using a grid, you can set a token scaling factor for all tokens. Add a token to the map, zoom the map in/out until the token is scaled how you wish it - then right-click on it and select "Lock token scale". This will set a generic token scale for the whole map and tokens added later will be scaled appropriately. You can still then manually scale the token once on the map using CTRL+mouse-wheel. The main thing here is for all of the tokens to be of similar sizes (based off the desired relative display size on the final map).
More info on token scaling here: https://www.fantasygrounds.com/wiki/...Tokens#Scaling
@Nerosus - I'm guessing that what you want is something along the lines of #4 - don't use a grid, but use tokens that all have relevant sizes based off how many squares they will take on the city map. But, as you say, you need to get an idea of the sizes used in the actual Kingmaker module.
Looking at the "Map - Kingmaker City Tile Template 3x3" that comes with the Kingmaker Player Guide in poart 1, and using the Windows snipping tool to take screenshots of the map (set at the original size) with a few tokens added - it appears that each of the squares is approximately 130 pixels square. So, if you're creating new building tokens make them 130x130 for one square, 260x260 for two by two, 260x130 for two by one, etc..
I hope that all helps?Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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October 21st, 2018, 21:02 #12
Thank you Trenloe! Those sizes match up exactly with the original city grid. Now I could find the actual size for the new grid I was trying to implement
Thank you again
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October 21st, 2018, 21:04 #13Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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