STAR TREK 2d20
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  1. #1

    Problems with using Syrinscape SciFi with FG

    Hey,

    I have a post under Cthulhu, but I think I would like to broaden my chances here.. lol.. The guys that have responded have all be really great, but I am having a different issue..

    I have the Sound.ext and the Base.ext, I have the newest version of SciFi Syrinscape. I have watch a few videos by the people that are generously doing them to help us that are not as up on how it works..
    In these videos they show the ability to create these sounds and drap and drop them to the chat, maps, notes, story,, and more.. That part works for me just fine, in the chat window, a notes window and in the story it works great..
    However in the sound window,, it does not work.. So, where I would like to have groans, moans, growls, lightning and more at my fingers for flair and mode.. it will not play.. I have recreated the sounds, I have uninstalled and reinstalled the software, rebooted.. nothing allows me to click on random or desired sounds from the sound window to play.. It forces me to place it in another area and then click on it..

    Any Ideas...

    Thanks in advance. and take care..

    Z..

  2. #2
    Where are you getting the Soundlinks from? Are you creating them yourself or are you importing them from someone else's module?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  3. #3
    I am following the instructions from the video and creating them.. Basically, going to Syrinscape, hiting the +, Copying to clipboard.. Back in FG, going to Sounds, Setup, Edit, Add, Name the sound, Paste the string in the sound string, hitting the green plus to create sound, then lock it, close and go back to the sounds tab and if I click the purple note, nothing happens.. I watch Syrinscape in dual screens to make sure, and still nothing..

  4. #4
    Can you please post a screen-shot of the Soundlink Record.
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  5. #5
    Thanks for helping...




    I may give you more than you ask, just trying to give you what you may need to see what I could be doing wrong..


    syrinscape-sci-fi:moods/ZGlzYXN0ZXJzOjpTdG9ybXkgV2VhdGhlcg/play/

    Campaign.PNG
    In FG.PNG
    Bit from Scape.PNG

    From sound will not work,

    Sound Board.PNG

    from chat it does..

    Chat.PNG

  6. #6
    OK, obvious question: have you turned ON sounds in the FG Options?
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  7. #7
    I am willing to bite, and trust me, I am fine is it is me being stupid..

    It plays from the icon in the chat window, and it plays if I place an icon in a set of notes..

    Where do I turn it on, if it is not already on.. It is over in my list of GM stuff.. and I as in the picture for campaign, I have it dotted..

    GM Things.PNG

  8. #8
    Ok,, Found it,, and Dunce award here,,

    I missed that if it was in the video that there was a setting...


    Thank you so much for your patience.. it is working.. wooo hoooooooo

  9. #9
    Yeap, that's what I thought it was (based on the questions & answer exchanged).

    Just so you (& anybody else reading this) knows, clicking on a link - *any* link - in the ChatBox is *not* using the "inner workings" of the DOE:Sound, only the basic URL-handling of the FG-Engine which the DOE:Sound (& the DOE:OLE) enhance and build upon.

    Glad we got it sorted for you.

    Cheers
    Dulux-Oz

    √(-1) 2^3 Σ Π
    ...And it was Delicious!


    Alpha-Geek
    ICT Professional
    GMing Since 1982
    NSW, Australia, UTC +10
    LinkedIn Profile: www.linkedin.com/in/mjblack

    Watch our games on Twitch: www.twitch.tv/dulux_oz

    Support Me on Patreon: www.patreon.com/duluxoz

    Past Games, etc, on my YouTube Channel: www.youtube.com/c/duluxoz

  10. #10
    Thank you again,, so much,,,

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