Thread: Dealing with certain characters.
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October 15th, 2018, 21:50 #21
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Technically the authors of those modules are acting as DM by providing adventures that others can play. Without their effort there would be no adventure. Those solo modules provide the player the ability to play in someone else's adventure and gives options and direction.
You could play the game by just randomly rolling yourself a dungeon from tables in the DMG but then you would basically be both DM and player.
None of this really help the OP of furthers the topic.
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October 15th, 2018, 22:10 #22
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October 15th, 2018, 22:34 #23
I would kick this yahoo right out of the group without hesitation. Simple. Done.
::: Shane
::: It's better to have loved and lost than to never have had a good pair of speakers.
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October 15th, 2018, 23:00 #24"I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."
- John Diefenbaker
RIP Canada, February 21, 2022
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October 16th, 2018, 00:49 #25
Archangel
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Shadzar, oh Shadzar.... right up next to the pyramids and what was before the Big Bang I have to wonder how someone who continues to espouse that he has no use for Fantasy Grounds continues to hang around. I used to think that your previously evidenced desire for FG to succeed outweighed your buttheaded-ness but you would try the patience of Job.
If it were possible, I would nominate you for community discharge. As in get the crap out of here. You have the audacity to accuse anyone here of Nolanism?????? Wow. That is just all I can say.
Sorry for my rant but I just cannot remember ever running into someone so bipolar and irritating before.
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October 16th, 2018, 00:58 #26
Supreme Deity
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I'm going to go ahead and close this thread; as it seems we've covered the initial post and beyond.
Regards,
JPG
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October 19th, 2018, 09:23 #27
For those that read this thread and are concerned that GMing may be a "thankless task", there is some great feedback from both players and GMs for the recent FG Con 13 put together by Fantasy Grounds College here: https://www.fantasygrounds.com/forum...l=1#post410692.
GMing and playing RPGs is social interaction, just like with friends in "real life" (outside gaming) - don’t play with negative people, someone you don’t enjoy socialising with or people who don’t integrate well into the group. The above linked testimonials show that this is very possible. As a GM talk to your players if things aren’t going well and you’re not enjoying it - if there’s not a reasonable solution that you’re happy with then don’t be afraid to ask a player to leave, move on to another group etc.. Playing RPGs can be an amazing experience with the right people (just read some of the FG Con testimonials), so don’t waste your time with a campaign/group/individual player if it’s not working and you’re not enjoying it. Sure, make an effort and communicate - hopefully most people will be able to take constructive criticism and provide good feedback. But if it’s not working, don’t flog a dead horse.
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