Thread: Penalties
-
October 8th, 2018, 03:14 #1
- Join Date
- Oct 2018
- Posts
- 6
Penalties
So in the book it says a wildcard can take as many turns as they want, but take a -1 stacking each times. does fantasy grounds account for this? on the same note how would you fan the hammer
-
October 8th, 2018, 08:39 #2
Nope
Fanning the hammer: Set the number of attacks to 6 then add the required modifier to modifier box, double click the attack die icon.
The gunslinger in my last campaign create Fanning the hammer as a sub-attack with the modifier and #attacks set as part of it.My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
-
October 8th, 2018, 09:19 #3
- Join Date
- Oct 2018
- Posts
- 6
ty you alot for the response. Moved over from roll20 and not looking back
-
October 8th, 2018, 11:23 #4My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
-
October 8th, 2018, 12:59 #5
You are correct, sir, the Multi-Action Penalty (also referred to as the MAP) is -2 per action, not -1 as the OP suggested (see SWDEX p. 66 under the "Multiple Actions" heading, "Each additional action attempted in a round subtracts 2 from all the hero’s rolls.") Since all actions need to be declared before taking them that will help as you should know what your MAP will be for all rolls before taking them anyway, so just putting in that modifier into the box is how I do that as well, although you can also use the... is it effects or maybe a modifiers?... table to add a specific modifier that will then show up on the roll as an explanation to what the modifier was for. (Or maybe that's a global effects add-on I have in mine... I don't have FG on this computer to double-check, I'm just used to always having that thing up while I'm in a game. Sorry.)
Lenny Zimmermann
Metairie, LA
-
October 17th, 2018, 19:14 #6
- Join Date
- Oct 2016
- Location
- Belgium
- Posts
- 224
Doswelk, how do you set the # of attacks to 6 ? I tried Rof, but it is'nt the right way apparently. ntil now, I used the right click to add dice
Ultimate license holder
Pref : Cthulhu and savage Worlds
-
October 18th, 2018, 07:37 #7My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
-
October 18th, 2018, 19:11 #8
- Join Date
- Oct 2016
- Location
- Belgium
- Posts
- 224
-
October 18th, 2018, 21:02 #9
Here you go!
https://youtu.be/JN86DQeG2IE
My players just defeated an army, had a dogfight with aliens, machine-gunned the zombies, stormed the tower, became Legendary and died heroically
Yours are still on combat round 6
Get Savage
First GM to post a game for the original FG Con!
-
October 18th, 2018, 22:42 #10
- Join Date
- Oct 2016
- Location
- Belgium
- Posts
- 224
Got it!
Thank you very much!Ultimate license holder
Pref : Cthulhu and savage Worlds
Thread Information
Users Browsing this Thread
There are currently 1 users browsing this thread. (0 members and 1 guests)
Bookmarks