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Thread: Psi

  1. #1

    Psi

    Afternoon All,

    Been thinking to do the PSI development now.

    This is what I think I should do:

    Add a new Tab called 'PSI'

    Inside this Tab, add a Header for each of the PSIONIC TALENTS, ie:

    • Telepathy
    • Clairvoyance
    • Telekinesis
    • Awareness
    • Teleportation


    Just like the 'Skill Tab', and allow you to set the Skill, the characteristic will be PSI, so show the 'Total' that can be rolled.

    Then add all the PISONICS SKILLS to a new Psionic Skill list, where you can drag and drop them into the sub-window much like the Skills tab, and it will link to the TALENT for each one (so you can roll SENSE or 'CLAIRVOYANCE'). ** This will not take away any PSI cost rolling from here **

    Inside the actions tab, add 'PSI Strength' into the Woundtrack window (hide if the PSI attribute is 0).

    Add a window for 'Psionic Actions' (below Weapons) (hide is the PSI attribute is 0)

    In here automatically add any PSI skills, each will allow a roll (of course) but you can set the PSI Cost before the roll, once the roll is carried out those PSI points are removed from the current PSI Strength.

    Now I'm thinking aloud here, have a think and let me know, I'd like to start coding this next week.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  2. #2
    Sounds first class to me!
    Thanks!

  3. #3
    Hello All,

    This is the plan, I found my notes and still think this is best for PSI stuff, so whilst Starships are talked about 'how best' to do, I'll dig out the code I created for this and re-start on it.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  4. #4
    For the most part it sounds great. One thing I was thinking is you will need a way to determine what discipline a character has and doesn't have (a simple toggle is probably enough), as it's possible for a character to have telepathy and nothing else depending on rolls.

  5. #5
    Quote Originally Posted by esmdev View Post
    For the most part it sounds great. One thing I was thinking is you will need a way to determine what discipline a character has and doesn't have (a simple toggle is probably enough), as it's possible for a character to have telepathy and nothing else depending on rolls.
    Yes, been thinking about doing it like this since I wrote the above.

    If the DM is -3 for a talent, ie Telepathy then don't show that in the action tab.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  6. #6
    Greetings Folks,

    Been working away on the PSI stuff during the week. Moon Wizard has been kind enough to tidy up the code inside the Ruleset which I'm going to spend time looking through, with a good wind should have an update next week.

    Cheers,
    MBM
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  7. #7
    Cheers, mate. Great work. Looking forward to the update!

  8. #8
    Thanks for the update!

    Also, Moon Wizard, thanks for the cleanup in aisle Traveller.

  9. #9
    Quote Originally Posted by esmdev View Post
    Thanks for the update!

    Also, Moon Wizard, thanks for the cleanup in aisle Traveller.
    Yup, MW made some changes (cleared up some code that I didn't use and removed some code that I didn't need).

    So I'm working on the PSI now...
    Ruleset and much more content built for FGU.
    Come join me on Twitter at: https://twitter.com/MadBeardMan to see what I'm up to!

  10. #10
    That's great.
    A thing I am scratching my head about here is, how you implement damage, that ignores armour (i.e. a telepathic strike, that debilitates your mind - dmg goes to int instead other stats IIRC)... That sounds like a bummer to program...

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