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  1. #1

    setting where magic and tech blend.

    i am dming and don't know where to ask this question so here goes. i am looking foe a 5e or core rules setting that has magic infused items like magic missile guns and where magic is used in every day life. set in a late middle ages or Victorian era world. i am looking for rulesets or modules if the are avalible. if you could direct me there i would appreciate it.

  2. #2
    Skillkoil's Avatar
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    Not sure of any that exist in that time period. I am currently building a module that has magic and tech combined but it is for a Post Apocalyptic Setting.

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  3. #3
    Zacchaeus's Avatar
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    Check out the Legendary Planet campaign from legendary games. It combines fantasy with a bit of science.

    https://www.fantasygrounds.com/store...gendary+planet
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    Skillkoil's Avatar
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    D'oh.. I forgot about Rifts!!

    Rifts is a multi-genre role-playing game created by Kevin Siembieda in August 1990 and published continuously by Palladium Books since then. Rifts takes place in a post-apocalyptic future, deriving elements from cyberpunk, science fiction, fantasy, horror, western, mythology and many other genres.

    You can learn more about it HERE

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  5. #5
    Savage Worlds: Rippers is Victorian era. I havent played the setting, am only aware of it.

  6. #6
    And don't forget Shadowrun - it was the first (to my knowledge) to *successfully* integrate magic and tech.

    But that's not the OPs question - if you go back to 1E you'll find some rules for integrating tech and magic (AD&D/GammaWorld and AD&D/BootHill). There is/was also an adventure (I think it was the Lost Halls of Tanananaan-something???) that Gary Gygax did that had a shot at integrating tech and magic.

    For that matter, Star Wars does it as well - let's face it, the Force is just magic, as is any "Psionic" ability from a SF setting.

    It all depends upon how you look at things.

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  7. #7
    Quote Originally Posted by dulux-oz View Post
    if you go back to 1E you'll find some rules for integrating tech and magic (AD&D/GammaWorld and AD&D/BootHill). There is/was also an adventure (I think it was the Lost Halls of Tanananaan-something???) that Gary Gygax did that had a shot at integrating tech and magic.
    It was S3 - Expedition to the Barrier Peaks.

  8. #8
    Quote Originally Posted by Full Bleed View Post
    @Full Bleed - thank you, I humbly(?) stand corrected
    Dulux-Oz

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  9. #9
    LordEntrails's Avatar
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    Quote Originally Posted by Full Bleed View Post
    Rumor has it that their might be some sort of revisiting S3...
    https://www.enworld.org/forum/showth...-Barrier-Peaks

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  10. #10
    Quote Originally Posted by LordEntrails View Post
    Rumor has it that their might be some sort of revisiting S3...
    https://www.enworld.org/forum/showth...-Barrier-Peaks
    Not surprised, some people loved that module... but I'm not sure how popular it was at the time as it didn't inspire a new wave of genre-bending adventures. Ended up being just a one-off.

    I know it never appealed to me... back then when I needed to scratch the sci-fi itch I played Star Frontiers or Gamma World.

    As for the OP's interest in settings with a "magic and tech" blend I think they should check out Shadowrun (Cybertech and Fantasy fusion) or the more recent Starfinder (Sci-Fi and Fantasy fusion.) Neither is set in the exact era they're looking for (late Middle Ages or Victorian)... for that setting maybe some Steampunk based settings would be closer?

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