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September 20th, 2018, 18:08 #61
FG Con 13 – Fantasy Grounds Online RPG Convention - October 12-14 2018
Register at www.fg-con.com for all the latest info.
Technical Administrator for Fantasy Grounds College
Holder of the "Ultimate License" | Allower of Demo Players!
GM of Nephilim Wars - 5E Post Apocalyptic Campaign
DM of Destiny Calls - 5E Homebrew that includes Waterdeep: Dragon Heist
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September 20th, 2018, 21:19 #62
TBF, in the early days of Roll20 when it was starting to get popular, a bunch of people used their general discussions forum to advertise their own and other platforms. Think about "the commons" where people spout out about all the RPG deals except for other VTT platforms and RPG kick starters. Roll20 eventually just banned all non roll20 discussion.
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September 21st, 2018, 06:42 #63
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September 21st, 2018, 13:07 #64
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It is one thing to ban advertisements for a competitor... it is another thing to ban comparisons to the competition.
It is telling when the latter (comparisons to the competition) is deemed to be the former (an advertisement for the competition) and are treated the same.Ram
If I am walking with two other men, each of them will serve as my teacher. I will pick out the good points of the one and imitate them, and the bad points of the other and correct them in myself. -- Confucius
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September 26th, 2018, 04:51 #65
Having now used both, I am of the opinion that Roll20 cannot really deal with comparisons to Fantasy Grounds -- it's not a fair fight. Even in its current state, FG blows Roll20 away because it is an integrated system, whereas Roll20 is much more a collection of somewhat related elements.
I suspected before, but now I am convinced: the only reason Roll20 is even a contender is because it is possible to try it out for free, including running a campaign. I know, I know... to get any of the "cool stuff" you have to pay as much or more than you do for FG, but you can get that first taste for free, and I think that draws initial interest.
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September 26th, 2018, 04:54 #66
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"Come here, little girl, I have some free candy for you..."
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September 26th, 2018, 05:00 #67
FG Con 13 – Fantasy Grounds Online RPG Convention - October 12-14 2018
Register at www.fg-con.com for all the latest info.
Technical Administrator for Fantasy Grounds College
Holder of the "Ultimate License" | Allower of Demo Players!
GM of Nephilim Wars - 5E Post Apocalyptic Campaign
DM of Destiny Calls - 5E Homebrew that includes Waterdeep: Dragon Heist
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September 26th, 2018, 06:04 #68
Roll20 handles maps really well. You can make the grid invisible, and it can draw a hex map that isn't jagged and hideous. Getting your map sized correctly is intuitive. Dynamic lighting is pretty cool.
I also like the fact that you can put an area, or "aura," around a token. It's great for things like spirit guardians.
And... that's about it. Everything else I've done with Roll20 has made me appreciate Fantasy Grounds more than I did before.
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September 26th, 2018, 06:52 #69
Roll20 has much better drawing and map tools, but I hope this will be over soon. They didn't do any progress since I started using the platform and for one year they didn't fix a simple bug I reported (and I know the fix...). I have no idea why people pay for this level of support and support developers that deliver nothing in return. Only gimmicks.
The past is a rudder to guide us, not an anchor to hold us back.
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September 26th, 2018, 07:07 #70
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it really is, and that is what will keep it with more users than FG in the long run. FG you can have 2 computers in a f2f game one as DM and one as "players. and that is the only way to play without paying for anything to test it out. you can't save progress in a game with FG without paying, you really can't test drive it. as much a it costs for books on both to be able to incorporate into the VTT, or adventures to rn run with them, the program with the lowest entry cost will often be the survivor.
Also roll20 has another advantage. it is VERY easy to put things in the roll20 marketplace as opposed to trying to get something in the FG store or on Steam for FG due to excruciatingly restrictive trademark protection policy.
pretty sure you can advertise a roll20 marketplace product or any other product on KS without getting the project insta-banned/flagged/copyright claim/etc for using the term Roll20 in your project.
FG is the T$R era of content control, while roll20 is the 3e OGL era of acceptance of content creators.
*now this comes from info given by people who have things on roll20 marketplace for tilesets and tried looking at the FG method of getting things like tiles and assets into FG for use, and said that FG was either too confusing, too complicated, too restrictive, or just not large enough audience. i have nothing for sell on either place, a s neither supports a game i would play.
neither are easy to get "adventures" onto. you pretty much have to be WotC or pay either company to put your adventure on their system if you want it to be shareable outside of your own account. and roll20 is more intuitive for designing a custom adventure than FG in the first place.
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