Thread: Zacchaeus' Dragon Heist Map Pack
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September 11th, 2018, 21:53 #21
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Zacc's maps absolutely have value, and that is of course why people will be disappointed to have missed them.
It's just the "Here's some great maps for you!" "Yoink!" That should be avoided if at all possible.
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September 11th, 2018, 22:08 #22If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 11th, 2018, 22:37 #23
So to comply with copyright should I delete the original map module that Zacchaeus posted last Thursday night?
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September 14th, 2018, 20:28 #24
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Love the maps, and not that I am ungreatful, but anyone have quick way to make these the default maps with all the pins for the module?
Just wanted to ask, before I start the manual process.
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September 14th, 2018, 22:06 #25
There isn't a way to do that without being able to access the module and in any case I am not sure that the maps will be the same size as those in the module anyway so the pins will be all over the place.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 15th, 2018, 04:52 #26
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Thank You Good Sir. As usual Awesome job!
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September 15th, 2018, 10:53 #27
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now i am curious to see how the maps differ if Z's are that much better than the WotC artist... and wouldnt it be wasy to have everything align with the pins by jsut resizing Z's maps in the bundle to match those from the book?
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September 15th, 2018, 13:30 #28
The maps aren't exactly the same dimensions and you won't be able to access either the originals or the alternatives in order to do any resizing I'm afraid. It should not, however take any length of time to pin the alternative maps if you wanted to do that. You'll still have the DM map which will be pinned so the alternative ones might not even need pins.
If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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September 15th, 2018, 18:03 #29
I have had this map pack since it and the module was released. I can promise you that Zacchaeus' maps are head and shoulders better than the WoTC's black and white hand drawn ones.
FG Con 13 – Fantasy Grounds Online RPG Convention - October 12-14 2018
Register at www.fg-con.com for all the latest info.
Technical Administrator for Fantasy Grounds College
Holder of the "Ultimate License" | Allower of Demo Players!
GM of Nephilim Wars - 5E Post Apocalyptic Campaign
DM of Destiny Calls - 5E Homebrew that includes Waterdeep: Dragon Heist
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September 15th, 2018, 18:13 #30
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Thanks a lot for those maps.
Is there an easy way to get all the links from the story to the colored maps? because they dont have the same names, searching through the module for the correct map can be a little (very little)confusing and a little time consuming compared to just click the link in the story tab. I know i could create them myself but since most DM going through this adventure are going to use them, couldn't FG add a second link in the story tabs to direct you either to the original black and white or the colored one?
Dont want to sound ungratefull because i am very happy to have them. and for free! wow!
Thanks!
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