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  1. #1
    Valyar's Avatar
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    Which are the two adventures in the CoC 7th edition Ruleset?

    Never thought I will be asking or considering anything about Call of Cthulhu... but YouTube and boredom do unexpected things to a man...

    I presume the two starter adventures are the one from the Keeper Rulebook?
    The past is a rudder to guide us, not an anchor to hold us back.

  2. #2
    damned's Avatar
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    Quote Originally Posted by Valyar View Post
    Never thought I will be asking or considering anything about Call of Cthulhu... but YouTube and boredom do unexpected things to a man...

    I presume the two starter adventures are the one from the Keeper Rulebook?
    They are.. cant think of their names just now...

  3. #3
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    Another question related to the ruleset and the Investigator handbook: do I need to have both to run a game and have my players browsing skill rules, weapons, level up and etc? Does it l ad to a duplicate content, like there is in the printed books?

    So far I never used an official ruleset and all modules and manuals are prepared by me... so excuse the dumb question. There are no “previews” of the products that show me what is inside in greater details.
    The past is a rudder to guide us, not an anchor to hold us back.

  4. #4
    damned's Avatar
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    The investigators Handbook is totally a players resource.
    It has a bunch on dupe content and a stack of new content.
    It is not required for play.
    I would not get it until you have run a few sessions of CoC and you want to play some more.
    And then... as its very much a players resource get your players to buy it for you!

  5. #5
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    Quote Originally Posted by damned View Post
    And then... as its very much a players resource get your players to buy it for you!
    Good idea! If the sessions turned out well, I will have good sales pitch for this...

    Nowadays I combat those “roll20 is free and easy to use” bullshits and the stereotype that rpgs are free and nobody should pay. /rant off
    The past is a rudder to guide us, not an anchor to hold us back.

  6. #6
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    if you and your players have not played CoC before it can be quite the mind shift...
    going from all conquering superheroes to fragile mere mortals... and roleplaying them as such...
    Ia! Ia!

  7. #7
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    I am the one of the few people in my area that is doing different things than D&D (bleah, puke) and sometimes finding players eager to play something different takes time. I rely on the fact that back in the old days many people played the World of Darkness as mortals and some continue to play today probably... D20 Modern was a thing back in the days

    With proper marketing from my side I hope i will get some investigators and make them lose their sanity. So far I am preparing by getting into the proper mindset of a Keeper and reading some Cthulhu stuffs.

    PS: I watched several YouTube videos of streamers playing Cthulhu with the 7E ruleset... I really like the visual style, helps to get into the right mood.
    The past is a rudder to guide us, not an anchor to hold us back.

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