STAR TREK 2d20
Page 10 of 30 First ... 8910111220 ... Last
  1. #91
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,804
    Noted.

    I get what you are saying about traps and hazards but does it matter? They are there to make life easier for the DM to deal damage and apply effects if/when the trap is sprung. They aren't proper NPCs with initiative or turns or any of the other rules that would apply to actions or anything like that - they are just a convenience. So whether the actions are actions or reactions I don't really see making a difference.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  2. #92
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,242
    Blog Entries
    9
    Quote Originally Posted by Zacchaeus View Post
    Noted.

    I get what you are saying about traps and hazards but does it matter? They are there to make life easier for the DM to deal damage and apply effects if/when the trap is sprung. They aren't proper NPCs with initiative or turns or any of the other rules that would apply to actions or anything like that - they are just a convenience. So whether the actions are actions or reactions I don't really see making a difference.
    I have to admit I have not been consistent with how I set them up either. I try and remember to make them reactions, but *shrug* they show up on the CT where I can click on them so as the DM it doesn't make a difference.

    Probably better to make them reactions, but agreee with Mr Z that I see no impact doing it wither way. Maybe I (we) are missing something?

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  3. #93
    Maybe this should go to the suggestion thread: Is there any way to make traps/hazards NOT roll initiative with all the other NPCs?

  4. #94
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,804
    Not that I can think of, no. They could be placed on the CT after initiative is rolled for the other NPCs of course, or you could make them friendly before initiative is rolled and then revert them to unfriendly, but there's not neat way to prevent them from rolling initiative just like any other NPC.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

  5. #95
    Xemit's Avatar
    Join Date
    Dec 2015
    Location
    Edmonton, Alberta, Canada
    Posts
    142
    Maybe a third type of actor for the CT is more appropriate?

    We can either re-use NPC type actors and live with traps behaving differently than an actual NPC, or FG can add a third category of actor that specializes in these trap/environmental actors.

  6. #96
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,242
    Blog Entries
    9
    There is an inconsistency in the capitalization of "Wondrous Item" objects that cause their to be two entries in the item pull down list; "Wondrous item" & "Wondrous Item"

    I believe the capital I should be the correct format, but consistency would be appreciated (I'm just doing a find/replace all in the db.xml file before exporting to a module, but root solution would be appreciated.)

    I know this issue exists in DMG items, and suspect it might in others.

    Thanks

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  7. #97
    rob2e's Avatar
    Join Date
    Sep 2015
    Location
    Spokane, WA
    Posts
    1,422
    Blog Entries
    13
    Quote Originally Posted by LordEntrails View Post
    There is an inconsistency in the capitalization of "Wondrous Item" objects that cause their to be two entries in the item pull down list; "Wondrous item" & "Wondrous Item"

    I believe the capital I should be the correct format, but consistency would be appreciated (I'm just doing a find/replace all in the db.xml file before exporting to a module, but root solution would be appreciated.)

    I know this issue exists in DMG items, and suspect it might in others.

    Thanks
    I've seen this, from developing WotC titles, oddly FG does want the small "i". A person would tend to think it would be "Wondrous Item" but FG want's "Wondrous item" and I think that's the way it is in the WotC books. ???
    rob2e - Join me on Discord!
    Become a Patron!
    Follow me on the Twitters
    Come watch the Twitches... twitch.tv/rob2e
    Also my YouTube Channel
    Available on the FORGE
    My Dungeon Master's Guild Material

  8. #98
    Myrdin Potter's Avatar
    Join Date
    Oct 2015
    Location
    East Bay, SF
    Posts
    1,977
    Blog Entries
    4
    DMG is small i.
    Ultimate License. Running Hyperborea and CoC. Asks lots of questions. Mgpotter.com. PureVPN is a tested solution to run games when traveling. https://billing.purevpn.com/aff.php?aff=33044

  9. #99
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,242
    Blog Entries
    9
    I'm good either way, just one-way

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  10. #100
    Zacchaeus's Avatar
    Join Date
    Dec 2014
    Location
    Scotland
    Posts
    20,804
    Ok, I'm going to need more. I've been through all of the WotC DLC and I don't see a single instance of Wondrous item appearing on the items pull down list. I've also checked the DMG since you particularly mentioned it and all of the wondrous items are consistent in that volume and the pull down list shows only 'Wondrous Item'. There was an issue a good while ago with one module I think which had various misspellings of Wondrous but those were fixed a long time ago. As Rob2e mentioned above anything created in par5e requires the item to be spelled 'item' in order for it to work; but the output is capitalized. All of the items in the DMG are spelled Wondrous Item.
    Last edited by Zacchaeus; November 30th, 2018 at 09:45.
    If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Product Walkthrough Playlist

Log in

Log in