STAR TREK 2d20
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  1. #1

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    Latest changes to the C&C ruleset

    The following changes were just pushed to the test channel for testing:

    • Added the ability to flag an ability check as a "saving throw"; hold shift while double clicking or dragging the ability roll.
    • The effect "ABIL: (D) [ability]" no longer applies to rolls flagged as a "saving throw".
    • The new effect "SAVE: (D) [ability]" has been added, which affects *only* rolls flagged as saving throws.



    More changes to be announced soon.

    Last edited by Andraax; August 15th, 2018 at 23:06.

  2. #2

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    So it's SHIFT now, not CTRL like you said in The Thread That Went Downhill Fast?

  3. #3
    Shift is typically used for action/roll modifications (i.e. opportunity attack, critical damage, etc.); so that would be what I would suggest anyway.

    Regards,
    JPG

  4. #4

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    Quote Originally Posted by Talyn View Post
    So it's SHIFT now, not CTRL like you said in The Thread That Went Downhill Fast?
    Pretty sure I said shift there as well. Someone may have misquoted me.

  5. #5

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    May have been me?! LOL

    Anyway...

    Players Handbook
    • Updated the QRI "wiki" page to document the new SAVE effect.

  6. #6

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    Oh, and for those who want to save "saving throws" in the hotkey bar - hold shift while you start to drag the ability check, then when you see the floating dice, you can let go of shift (but leave the mouse button down), and then select the hotkey bar you're interested in like normal, then drop the floating die onto the slot. It will save the "shift" state for the ability roll if done this way.

  7. #7
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    Great stuff.

    Thanks for adding this.

    So, for example, Bless, would be "Bless; ATK: 1; SAVE: 1" with no specifier as to what ability score for saving throws is used then?
    "I am a Canadian, free to speak without fear, free to worship in my own way, free to stand for what I think right, free to oppose what I believe wrong, or free to choose those who shall govern my country. This heritage of freedom I pledge to uphold for myself and all mankind."

    - John Diefenbaker

    RIP Canada, February 21, 2022

  8. #8

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    Quote Originally Posted by JohnD View Post
    So, for example, Bless, would be "Bless; ATK: 1; SAVE: 1" with no specifier as to what ability score for saving throws is used then?
    The description of Bless is:
    The caster’s allies gain +1 to hit, and a +1 on saving throws against fear.
    So, you would use "Bless; ATK: 1; SAVE: 1 charisma".

    Unless, of course, you want to use GM fiat to have the bonus to save apply to *all* saves.

  9. #9

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    Quote Originally Posted by Andraax View Post
    So, you would use "Bless; ATK: 1; SAVE: 1 charisma"
    Sounds like an update to the ruleset effects incoming?

  10. #10

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    Probably not, but I am planning on including a module of common effects and modifiers with the ruleset.

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