Thread: Local Hoast Issue
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August 8th, 2018, 20:00 #1
- Join Date
- Sep 2016
- Location
- Dallas, TX
- Posts
- 12
Local Hoast Issue
In the past I have not had an issue with running localhost. Now it is timing out when I try to connect and shutting off. I am getting a "Runtime Error: Bad Allocation" message. Thoughts?
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August 8th, 2018, 20:34 #2
"Runtime Error: Bad Allocation" means that the client is running out of memory. This sounds like you've enabled a lot of library modules, and all of that data is causing the client to run out of memory. FG is a 32-bit application, so it has a limited amount of memory it can use, even if your computer has lots of memory.
In your GM instance restrict access to only a small number of player related modules, don't share GM modules. Then, on the "Join Game" screen click the nuke button in the top right (to clear the player cache) and then try joining again to localhost.Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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August 8th, 2018, 21:11 #3
- Join Date
- Sep 2016
- Location
- Dallas, TX
- Posts
- 12
Thanks, That is the issue!
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