Thread: Savage Worlds v4.7 released
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August 2nd, 2018, 23:04 #11
- Join Date
- Jun 2015
- Location
- Brisbane Australia
- Posts
- 162
A lot of mine (that I had set up on the CT and an encounter group from last session) were set to NOT identified, including NPCs, and I could find no option to change this status.. on some of them... no ID button. At work so will look again later.
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August 3rd, 2018, 06:01 #12"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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August 7th, 2018, 19:04 #13
Update
SavageWorlds
[Improvement] Drop Parcel to PC inventory support added
[Improvement] Hold ALT down and drop Parcel to PC portrait to give its content to character
[Improvement] Hold ALT down and drop any string to PC portrait to give it as item
[Improvement] Default currency ($) defined
[Improvement] Effect help url link updated
Hellfrost
[Improvement] Default currencies (gs, ss) defined
[Improvement] Languages defined"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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August 8th, 2018, 12:13 #14
Update
SavageWorlds
[Bug] CT clear cards option does not reset turn order. Fixed
[Bug] Attack/power rolls should invoke targeted attack only if it is capable of damaging. Fixed"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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August 8th, 2018, 20:59 #15
Something I've seen since 4.7, when a PC gets a raise on an attack/etc. the +Damage die isn't added or enabled near the modifier box and has to be enabled manually.
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August 8th, 2018, 21:33 #16Native Texan. Tabletop Gaming since 1977. Ultimate License holder. Life-long Trekkie. Traveller fanatic. Die-hard Savage. OSR enthusiast. 1930's Pulp aficionado.
Time Zone: Central Daylight Time (GMT-5)Currently Running:
Cypher System: Shotguns, Sorcery & ShenanigansCurrently Playing:
Shadowdark: ShadowRim Excursion
Savage Worlds: Hell Divers
Ambition & Avarice: Maelstrom Island
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August 9th, 2018, 05:50 #17"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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August 9th, 2018, 14:40 #18
It is? I'll have to run some tests, because it sure didn't look like it was rolling an extra die when hits occurred with a raise.
Native Texan. Tabletop Gaming since 1977. Ultimate License holder. Life-long Trekkie. Traveller fanatic. Die-hard Savage. OSR enthusiast. 1930's Pulp aficionado.
Time Zone: Central Daylight Time (GMT-5)Currently Running:
Cypher System: Shotguns, Sorcery & ShenanigansCurrently Playing:
Shadowdark: ShadowRim Excursion
Savage Worlds: Hell Divers
Ambition & Avarice: Maelstrom Island
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August 9th, 2018, 16:36 #19"Alright, you primitive screwheads, listen up: THIS... is my BOOMSTICK!" -- Ash Williams, Army of Darkness
Post your SavageWorlds ruleset feature requests and issue reports here!
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August 9th, 2018, 17:41 #20
I think I found the issue, the GM wasn't clearing the attack/damage from the tracker, so the bonus die was not rolling...now to find an extension to shock the GM
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