DICE PACKS BUNDLE
Page 2 of 2 First 12
  1. #11
    Trenloe's Avatar
    Join Date
    May 2011
    Location
    Colorado, USA
    Posts
    33,406
    More information on accessing portrait files in the API entry here: https://www.fantasygrounds.com/refdo...rtraitFileList

    And info on the PC portrait here: https://www.fantasygrounds.com/refdo...entityPortrait
    Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!

  2. #12
    Quote Originally Posted by Trenloe View Post
    More information on accessing portrait files in the API entry here: https://www.fantasygrounds.com/refdo...rtraitFileList

    And info on the PC portrait here: https://www.fantasygrounds.com/refdo...entityPortrait
    For what I was thinking I'd need to generate a portrait on the fly using a bitmap (token) to do so. I don't think that's possible. msg.icon needs to be set to a portrait "name" from my research to make his idea a reality.
    ---
    Fantasy Grounds AD&D Reference Bundle, AD&D Adventure Bundle 1, AD&D Adventure Bundle 2
    Documentation for AD&D 2E ruleset.
    Custom Maps (I2, S4, T1-4, Barrowmaze,Lost City of Barakus)
    Note: Please do not message me directly on this site, post in the forums or ping me in FG's discord.

  3. #13
    Portraits need to be assigned to a PC ID before they become icons/tokens dynamically. It's not set up for on the fly assignment as a general tool.

    Regards,
    JPG

  4. #14

    Join Date
    Apr 2008
    Location
    Virginia Beach
    Posts
    3,096
    That assignment has to be through the interface too, right? You could not, for example, programmatically create a bogus character, assign it a portrait to generate an icon, and then use that icon elsewhere....

  5. #15
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,264
    Blog Entries
    9
    Quote Originally Posted by Bidmaron View Post
    That assignment has to be through the interface too, right? You could not, for example, programmatically create a bogus character, assign it a portrait to generate an icon, and then use that icon elsewhere....
    Like a bunch of bogus NPCs with portraits and then use the GM ability to speak as an NPC...?

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  6. #16

    Join Date
    Apr 2008
    Location
    Virginia Beach
    Posts
    3,096
    Why not?

  7. #17
    LordEntrails's Avatar
    Join Date
    May 2015
    Location
    -7 UTC
    Posts
    17,264
    Blog Entries
    9
    Quote Originally Posted by Bidmaron View Post
    Why not?
    Don't ask me! I can barely follow all of you when you start talking in this secret language you refer to as LUA *G* Just was checking if that's what was being discussed or not. You know, in layman's terms *G*

    Problems? See; How to Report Issues, Bugs & Problems
    On Licensing & Distributing Community Content
    Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
    Note, I am not a SmiteWorks employee or representative, I'm just a user like you.

  8. #18
    Blackfoot's Avatar
    Join Date
    Oct 2010
    Location
    New Jersey, USA
    Posts
    4,202
    Blog Entries
    4
    This whole concept relates to something I've been fiddling with as well where a superhero character (or any character for that matter) might have 2 identities.. Clark Kent and Superman for example... one portrait for Clark and the other for Superman.. he clicks a button on his sheet and his name changes as does his portrait. The interface would be intended to make identity switching easy.. rather than having to go and find a new portrait each time you swap IDs. The name change part was easy enough.. but I've been running into all of this on the portrait side.

    I was also looking at the portraits for NPCs piece as well... where the GM could adopt the chat window image of the NPC they are speaking as and the NPCs would use similar portrait/token code as PCs. There is utility and functionality here... if a work around can be found/created.
    Full License Operator - You must have a 'Lite' License to play in my games.
    Member and GM in the Fantasy Grounds Pathfinder Society Group.
    PFS Fantasy Grounds Forum
    FG Community Teamspeak Server: ts.fg-con.com
    Interested in Custom Character Portraits and Tokens? Contact me.

Thread Information

Users Browsing this Thread

There are currently 1 users browsing this thread. (0 members and 1 guests)

Bookmarks

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •  
5E Character Create Playlist

Log in

Log in