Thread: XML NPC referencing?
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July 23rd, 2018, 08:09 #1
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XML NPC referencing?
How do I set up a link that works just as the monster manual appendix reference pages? What is the <link class=??? I know for class features it is reference_classfeature where *** for archetype player option windows it is reference_classability
Better yet...where I can get a complete list of reference classes that function with the 5E ruleset?
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July 23rd, 2018, 08:22 #2
SailorLovins at some point you are going to need to learn to use the search functions too...
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July 23rd, 2018, 11:15 #3
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I do all the time. In fact I normally look through older and archived posts or refer the the 5e assets module. There is precious little information on details such as a certainty of what each window is refered to as when a link is intended to be used. Most of what I know was researched or deduced on my own after long hours of staring at code trying to figure out the why behind it all. I know I post alot asking for more guidance but it is because o have not found a reliable or defiant source to achieve full understanding.
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July 23rd, 2018, 11:48 #4
The official reference manuals are all written outside of Fantasy Grounds.
There isnt a definitive guide to everything - the FG team dont have the resources to produce detailed documentation on all of these things.
I would look at the Wiki starting here: https://www.fantasygrounds.com/wiki/..._File_Overview and here: https://www.fantasygrounds.com/wiki/...p/Library_Data
and at some point you may even have to look at the xml/lua code to find more exact detail.
Another thing you can try is in a 5e campaign grab an existing Character Class and Background and Race and duplicate them and export them.
Crack open the XML and look at the structure within - that might give you your answers more quickly.
Once you have your answers you might consider to create a reference doc and share it back here.
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July 23rd, 2018, 14:10 #5
The easiest way for you to find the exact details of a XML link is to drag a link to a test story entry in a campaign, save the campaign (using /save in the chat window) and then look at the XML in the campaign dB.xml file for the story entry. This will detail the exact XML syntax for the link.
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July 23rd, 2018, 15:48 #6
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That is a great idea and seem to be on the road to doing that ready. I have notes every where that Definitley need to be organized into a more sensible pattern. I can comfortably create fully functional modules from scratch now. I think my two main weak links are class nomenclature and of coarse trying to hard in regards of recreating books into reference manuals. I didn't realize until I began actually trying to organize each reference page that the word reference really made sense. As I am learning In am trying to develop my own standard page layout mainly based off the Players Handbook. Now that I can actually identify and make sense of the background magic I have made a lot more progress. Tidy organization is Definitley one of those things are are much more difficult than it would seem.
I am going to you around with the story suggestion mentioned. Can't believe I had to be told to do that l. Thanks for the links!
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July 23rd, 2018, 15:59 #7
Archangel
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You really need to use celestian’s wonderful author extension. You are going about this in a way too laborious method. You could be done already. Why do you insist on redoing something that already exists?
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