Thread: Creating Magic Item Effect
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July 19th, 2018, 07:26 #1
- Join Date
- May 2018
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- 5
Creating Magic Item Effect
So no big deal if this isnt possible but I am trying to create an item that grants a +2 to saving throws only when the throw fails. I was wondering if in the Spell Effect description/condition/modifiers box, if there were any conditions that would create this effect.
if this isnt possible i'll just have to ignore the bonus if it succeeds during gameplay.
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July 19th, 2018, 15:42 #2
I'm not sure I understand the principle here. You want a +2 bonus only if the save fails? Can I ask why?
You can add a number to a save using SAVE: 2, <ability> If you miss out the ability then the bonus will apply to all saves. You can also chain abilities to narrow the save down to just some abilities such as SAVE: x, dexterity, wisdom.
You can't however test to see whether a save failed or by how much it failed before you add in a bonus.If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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July 19th, 2018, 16:45 #3
mechanically applying the bonus only to fails is the same as applying the bonus to all rolls...
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July 19th, 2018, 17:01 #4
We need to know the use case. Maybe there's an ability that can be used a certain number of times per short rest that allows a save failed by 1 or 2 points to be passed? I'm just guessing though...
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