Thread: Hit Point Scaling
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July 11th, 2018, 17:51 #1
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- Sep 2016
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Hit Point Scaling
There are times when DMing, that want to adjust the difficulty of part of a campaign by increasing or decreasing Monster HPs prior to the start of a battle. In some gaming sessions, we will have a guest player character join and I want to quickly raise Monster HP to maintain balance.
Is there a way that to keep the random FG HP rolls for an encounter but have those rolls be increased +x%? I know I go through the Combat Tracker at the beginning of battle, overwriting the Monster HP with whatever I want? If I am running 5PC for a 4PC adventure, it would save me a ton of time if there was /command line or couple buttons to click that would increment Hostile Creature HPs in the Combat Tracker +/-10%?
Is there any advanced way to do this or similar solution(I am not an experienced coder), or am I stuck with manual manipulation of every HP field in the CT?
Thanks for any thoughts!
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July 11th, 2018, 18:57 #2
There isn't such a command. You can set the option for max hp rather than random or standard which might help. You can also just add more beasties to the combat by dragging and dropping one of them in the Combat Tracker.
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