Thread: Advanced Effects Question.
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July 9th, 2018, 04:41 #1
- Join Date
- Sep 2010
- Posts
- 14
Advanced Effects Question.
I'm looking for a way to actually have things like weapon specializations and weapon focuses into account.
Sort of an effect such as:
(for weapon focus)
Case [weapontype]
when longarms
atk = +1
when shortarms
atk = +1
end
Something like that has to be possible.. And if so.. where exactly would you put it. like how could you put that into effects.
Or is we could get a Weapontype Condition
If [weapontype] = longarms
atk +1
And then we could just make basic little effects like
If [weapontype] = longarms
atk +1
If [weapontype] = small arms
atk +1
If [weapontype] = grenades
atk +1
or whateverLast edited by The Lewtz; July 9th, 2018 at 04:44.
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July 9th, 2018, 06:27 #2Discord User : Samarex#0318
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July 9th, 2018, 13:59 #3
Yeah, as Samarex says, the easiest way to handle weapon focus is to simply add the bonus into the weapon attack line. You *could* do this with a generic ATK: 1 effect, but it would then need to be toggled as you change weapons.
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July 9th, 2018, 23:01 #4Discord User : Samarex#0318
Ultimate License
Starfinder Society ID#:274538
Lets Play a RPG
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July 9th, 2018, 23:31 #5
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July 10th, 2018, 00:06 #6
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