Thread: Module Modifications
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July 6th, 2018, 16:59 #11
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- May 2018
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- 94
I see... there is no other way i can save the changes on a spell description without losnig it on updates? And without having duplicates? I thought that could be done rather easy.
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July 6th, 2018, 17:06 #12Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 6th, 2018, 17:19 #13
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- May 2018
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- 94
I think its kinda "advanced" for me, ive been only editing things so my players can understand, most dont speak english.
I have no idea how i could use only the copies to create a totaly separeted module tbh
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July 6th, 2018, 17:23 #14
It's really straightforward.
1) Make a new campaign, call it "Spell module making" or something like that.
2) Make copies of the base spells you want to modify.
3) Modify the copied spells within the campaign.
4) Export the spells from the campaign to a module: https://www.fantasygrounds.com/wiki/...#Module_ExportPrivate Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 6th, 2018, 17:30 #15
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- May 2018
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Let me see if i undersand...
I load the module of the spells i want... create copies... edit the copies, then i unload the main module, and export the entire campaign?
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July 6th, 2018, 17:31 #16
Yes.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 6th, 2018, 17:33 #17
And don’t call the new module exactly the same as any published modules.
Private Messages: My inbox is forever filling up with PMs. Please don't send me PMs unless they are actually private/personal messages. General FG questions should be asked in the forums - don't be afraid, the FG community don't bite and you're giving everyone the chance to respond and learn!
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July 6th, 2018, 17:40 #18
- Join Date
- May 2018
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- 94
But will it export only the spells tho, or all that my campaign has?
The name this is for copyright or any other reason?
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July 6th, 2018, 19:10 #19
Check out the link above, you can chose what you export. You can choose to export all campaign spells, or you can even drag and drop individual spells to the export window and only export those. Same with everything else.
You can also check out the link in my signature for advice on other types of exporting best practices.
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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July 6th, 2018, 19:37 #20If there is something that you would like to see in Fantasy Grounds that isn't currently part of the software or if there is something you think would improve a ruleset then add your idea here https://www.fantasygrounds.com/featu...rerequests.php
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