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  1. #41
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    Quote Originally Posted by Ctmega View Post
    I just want to jump in here and say that a while back, I worked with damned on the rolls and details around the AGE system games (Fantasy AGE, Dragon AGE, etc...) and he was awesome. Super responsive and quick to build what was needed. After a little testing, my group and I are now running AGE based games on FG! I strongly recommend anyone looking to enjoy a game that does not have an official ruleset look into MoreCore!

    Thanks again for being an awesome member of the FG community damned!

    Your efforts are greatly appreciated!
    Hey Ctmega - any chance of exporting a few characters and uploading them?
    Maybe exporting a Rolls Library too?

  2. #42
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    Quote Originally Posted by GunbunnyFuFu View Post
    The original (GDW) 2300 AD uses a 1d10+Mod mechanic if I recall correctly. The new Mongoose one, however, uses the 2d6+Mod mechanic. The players want to look to see how hard it would be to come up with the sheet for the original system (as they love the old system). If we can't get it to work, we'll use the MgT1E version.
    Ho GunbunnyFuFu I just thought I would add that the /trav roll is also there just in case.

    Edit: I see superteddy57 posted that already.

  3. #43
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    New Rolls in MoreCore for 1.45 (unreleased) so far include:

    Star Wars / West End Games d6
    Custom Crit Range
    2300AD Skill Check
    Battle Tech skilled and unskilled checks

    Im catching up with spite later in the week and will see if Fragged Empire can work on MoreCore... it looks complicated...

    Erin Righ PM me your email address please.

  4. #44
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    I pmed you Damned, did you get it?
    Two roads diverged in the woods and I, I took the one less traveled, and that has made me hopelessly lost!

  5. #45
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    Quote Originally Posted by Erin Righ View Post
    I pmed you Damned, did you get it?
    I did. Very busy week. Just finished a session with spite on fragged empire and am trying ti get my head around the challenges of that system. Will be in contact soon.

  6. #46
    I think Fragged monopolized damned's time a bit more than was intended!

  7. #47
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    So Erin Righ and I spent some time looking at Classic BattleTech.
    Once again there is a lot to track.

    Right now we can do the following with the next beta of MoreCore:
    Attributes
    Attribute Saves
    Traits
    Skills
    Unskilled
    Hit Locations
    Health
    Fatigue Tracking
    Weapons

    What we need to work out is:
    Initiative (will add 2d10 as an option)
    Wound Tracking (need to track individual wounds and their Target Number penalty)
    Fatigue penalties
    Armour display/reporting
    Damage Dice Rolls (need a roll of type Damage)

    I have a few things to work out how to do best but looks like I will need to do a few coding/extension changes here too...
    Will update later in the week

  8. #48
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    Hey Damned. In order to work fully, can you code "3d10 keep highest 2" into initiative? CBT uses that for a character with Combat Sense Trait, Also "3d10 keep lowest 2?" CBT uses that to measure Combat Paralysis. If those are too hard to work out, we can just do it manually with btech and unskilled, no worries.
    Two roads diverged in the woods and I, I took the one less traveled, and that has made me hopelessly lost!

  9. #49
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    Quote Originally Posted by Erin Righ View Post
    Hey Damned. In order to work fully, can you code "3d10 keep highest 2" into initiative? CBT uses that for a character with Combat Sense Trait, Also "3d10 keep lowest 2?" CBT uses that to measure Combat Paralysis. If those are too hard to work out, we can just do it manually with btech and unskilled, no worries.
    It wont be an automated option. Players with those skills will need to roll their own Init.

  10. #50
    Erin Righ's Avatar
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    No prob, it is fairly uncommon outside of PCs anyway
    Two roads diverged in the woods and I, I took the one less traveled, and that has made me hopelessly lost!

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