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  1. #1
    Valyar's Avatar
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    Nuking player's cache when custom ruleset/module is updated on the host side

    I run a game with community ruleset, extensions and custom game module. The module is almost completed, but here and there I make adjustments to it (Fix typo, add extra things). The ruleset and extensions also might be upgraded.

    Do I have to ask the players to clear their data cache every time there is an update?
    The past is a rudder to guide us, not an anchor to hold us back.

  2. #2
    Valyar's Avatar
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    I found the following entry at this URL: https://www.fantasygrounds.com/modgu...troduction.xcp

    Client auto download

    Clients connecting to a session hosted by you using your own custom ruleset will automatically download a copy of your ruleset without any further need to distribute it. Any updates you make to a ruleset between sessions will be updated when clients connect to your session a second time.
    How does it find out if something is modified? Checksum of the .pak file, timestamp, combination of both?
    The past is a rudder to guide us, not an anchor to hold us back.

  3. #3
    LordEntrails's Avatar
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    I always assumed it was time stamp. But, would be nice to know as well

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  4. #4
    It's based on a file hash (i.e. checksum) for each file in the module/ruleset/extension.

    Regards,
    JPG

  5. #5
    Valyar's Avatar
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    Quote Originally Posted by Moon Wizard View Post
    It's based on a file hash (i.e. checksum) for each file in the module/ruleset/extension.

    Regards,
    JPG
    Fantastic! I won't have to bother them with nuking stuffs when I add new goodies.
    The past is a rudder to guide us, not an anchor to hold us back.

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