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June 18th, 2018, 11:25 #1
Nuking player's cache when custom ruleset/module is updated on the host side
I run a game with community ruleset, extensions and custom game module. The module is almost completed, but here and there I make adjustments to it (Fix typo, add extra things). The ruleset and extensions also might be upgraded.
Do I have to ask the players to clear their data cache every time there is an update?The past is a rudder to guide us, not an anchor to hold us back.
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June 18th, 2018, 14:12 #2
I found the following entry at this URL: https://www.fantasygrounds.com/modgu...troduction.xcp
Client auto download
Clients connecting to a session hosted by you using your own custom ruleset will automatically download a copy of your ruleset without any further need to distribute it. Any updates you make to a ruleset between sessions will be updated when clients connect to your session a second time.The past is a rudder to guide us, not an anchor to hold us back.
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June 18th, 2018, 18:40 #3
I always assumed it was time stamp. But, would be nice to know as well
Problems? See; How to Report Issues, Bugs & Problems
On Licensing & Distributing Community Content
Community Contributions: Gemstones, 5E Quick Ref Decal, Adventure Module Creation, Dungeon Trinkets, Balance Disturbed, Dungeon Room Descriptions
Note, I am not a SmiteWorks employee or representative, I'm just a user like you.
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June 18th, 2018, 23:02 #4
Supreme Deity
- Join Date
- Mar 2007
- Posts
- 20,541
It's based on a file hash (i.e. checksum) for each file in the module/ruleset/extension.
Regards,
JPG
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June 19th, 2018, 08:45 #5
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