STAR TREK 2d20
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  1. #71
    Lord Kavos's Avatar
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    Have updated & added the latest version, seems to work well, no issues so far.

    Thanks again Ken for the great work!
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  2. #72
    Updated to the latest version
    I received an Script Error: [string "scripts/manager_versionchk.lua"]:12: attempt to index local 'extInfo' (a nil value)
    every other extension disabled

    Thanks Ken !

  3. #73
    Quote Originally Posted by Vinsterwald View Post
    I received an Script Error: [string "scripts/manager_versionchk.lua"]:12: attempt to index local 'extInfo' (a nil value)
    That shouldn't happen as the version checker literally looks up the extension itself (advanced_kombat_pf) unless case sensitivity varies across platforms; or you changed the extension name.

    Update 1.31: The DRM 'compatibility' update
    - Added: Read-only ignore for toolbar visibility so layers toggle is accessible as well as other options
    - Fixed?: Version check error/workaround for possible case differences across operating systems.

  4. #74
    I get the same error at startup

    Madman..
    "Over thinking, over analyzing separates the body from the mind."...MJK... Tool frontman




  5. #75
    Quote Originally Posted by madman View Post
    I get the same error at startup
    1.31 should have a case bypass, for the version check hiccup. It's due to FG giving different cases for extension names pending your operating system.

  6. #76
    Yep everything fine now
    Thanks Ken !

  7. #77
    Update 1.311: Patch for image window read-only for clients
    - Fixed: Bug introduced in 1.31 that made toolbar visibility always false for clients.

    Kinda surprised this slipped by, it's a connected client side only bug as there's nothing endemic on the host. Clients should now be able to view their targeting bar again.

  8. #78
    This looks amazing!

    Any chance in this being Starfinder compatible (or any advice on what to look for in order to modify it for compatibility)?

  9. #79
    No, I only make extensions for rule-sets I play in; many of which will remain unreleased.

    I noted in the initial posting that you can freely fork or port AK to any ruleset you want as long as it's GPL. Integration is fine only if the ruleset is also GPL.

  10. #80
    Ken,

    Myself and my players absolutely LOVE the extension. Thanks so much, it adds a ton!

    That said, no matter what I try, I can not get the ping functionality to work. All other "token" related effects (damage/death) pop up perfectly fine, but I can't get the ping token to pop on any map nor does it sync client views.

    What do you need from me to troubleshoot?

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